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Dionysiac Machines
12 references·1 citing·32 second hop
Dionysiac Machines (2007)Dionysiac MachinesVirtualities (2006)VirtualitiesHalf-Real: Video Games between Real Rules and Fictional Worlds (2005)Half-Real: Video Games betwee…The game, the player, the world: looking for a heart of gameness (2003)The game, the player, the wor…The Gaming Situation. (2001)The Gaming Situation.Simulation and Social Theory (2001)Simulation and Social TheoryVisual Digital Culture: Surface Play and Spectacle in New Media Genres (2000)Visual Digital Culture: Surfa…CGI effects in Hollywood science-fiction cinema 1989-95: the wonder years (1999)CGI effects in Hollywood scie…Life on the Screen: Identity in the Age of the Internet (1997)Life on the Screen: Identity …Virtual worlds: a journey in hype and hyperreality (1993)Virtual worlds: a journey in …Postmodernism, or, the Cultural Logic of Late Capitalism (1992)Postmodernism, or, the Cultur…Postmodernism, or, The cultural logic of late capitalism (1991)Postmodernism, or, The cultur…Plato and the Simulacrum (1983)Plato and the SimulacrumResponses of User to New Media Application in Mpu Tantular Museum, East java (2011)Responses of User to New Medi…A theory of play and fantasy. (1955)Story and Discourse: Narrative Structure in Fiction and Film (1979)Rules of Play: Game Design Fundamentals (2003)Gaming at a LAN event: the social context of playing video games (2005)Video game values: Human–computer interaction and games (2006)Beyond Play (2007)Plan 9 From Cyberspace: The Implications of the Internet for Personality and Social Psychology (2000)The Field behind the Screen: Using Netnography for Marketing Research in Online Communities (2002)Identity construction on Facebook: Digital empowerment in anchored relationships (2008)Wrestling with Angels, Searching for Ghosts: Toward a Critical Pedagogy of Visual Culture (2003)Visual Culture isn't Just Visual: Multiliteracy, Multimodality and Meaning (2004)Games (2020)Chasing Shadows: Control, Virtuality and the Production of Trust (2001)Lara Croft: feminist icon or cyberbimbo? On the limits of textual analysis (2002)THE METHODS, POLITICS, AND ETHICS OF REPRESENTATION IN ONLINE ETHNOGRAPHY (2007)Postsocial relations (2004)Simulation and Simulacra (2019)The AI-mediated intimacy economy: a paradigm shift in digital interactions (2024)There is No Magic Circle (2009)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Territoriality and beyond: problematizing modernity in international relations (1993)Liberatory Postmodernism and the Reenchantment of Consumption (1995)Toward a Theory of Gender (2013)The rights of Simulacra: Deleuze and the univocity of being (2001)Geographies that matter--the rhetorical deployment of physicality? (2003)Why do corporate actors engage in pro-social behaviour? A Bourdieusian perspective on corporate social responsibility (2013)Conceptualizing Contemporary Health Lifestyles: Moving Beyond Weber (1997)Setting Theoretical Egos Aside: Issues and Theory in North American Archaeology (2003)Aesthetics as Philosophy of Perception (2016)Only joking? Online humour in the 2005 UK general election (2007)Frontiers of a paradigm (2010)A narrative theory of games (2012)
this work references cited by second hop

References

  • 1991Postmodernism, or, The cultural logic of late capitalism9,294 cited
  • 1997Life on the Screen: Identity in the Age of the Internet6,363 cited
  • 2005Half-Real: Video Games between Real Rules and Fictional Worlds2,150 cited
  • 1992Postmodernism, or, the Cultural Logic of Late Capitalism844 cited
  • 2003The game, the player, the world: looking for a heart of gameness648 cited
  • 2000Visual Digital Culture: Surface Play and Spectacle in New Media Genres306 cited
  • 2001The Gaming Situation.265 cited
  • 1983Plato and the Simulacrum198 cited
  • 1993Virtual worlds: a journey in hype and hyperreality134 cited
  • 2001Simulation and Social Theory63 cited
  • 1999CGI effects in Hollywood science-fiction cinema 1989-95: the wonder years35 cited
  • 2006Virtualities29 cited

Cited by

  • 2011Responses of User to New Media Application in Mpu Tantular Museum, East java1 cited

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