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As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and task performance. We present a study about the impact that different methods for interruption have on those users, to determine how interruptions should be handled. The study is performed using an apparatus called "HotWire" for simulating primary tasks in a laboratory experiment, while retaining the properties of wearable computers being used in mobile, physical, and practical tasks.
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Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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