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“Procedural” values for cooperative games
13 references·0 citing·32 second hop
“Procedural” values for cooperative games (2012)“Procedural” values for cooperative gamesReconciling marginalism with egalitarianism: consistency, monotonicity, and implementation of egalitarian Shapley values (2011)Reconciling marginalism with …The consensus value: a new solution concept for cooperative games (2006)The consensus value: a new so…The selectope for cooperative games (2000)The selectope for cooperative…The Family of Least Square Values for Transferable Utility Games (1998)The Family of Least Square Va…The least square prenucleolus and the least square nucleolus. Two values for TU games based on the excess vector (1996)The least square prenucleolus…A solidarity value forn-person transferable utility games (1994)A solidarity value forn-perso…Coincidence of and collinearity between game theoretic solutions (1991)Coincidence of and collineari…Probabilistic values for games (1988)Probabilistic values for gamesA value for n -person games (1988)A value for n -person gamesOn weighted Shapley values (1987)On weighted Shapley valuesMonotonic solutions of cooperative games (1985)Monotonic solutions of cooper…17. A Bargaining Model for the Cooperative n-Person Game (1959)17. A Bargaining Model for th…17. A Value for n-Person Games (1953)17. A Value for n-Person GamesThe Nucleolus of a Characteristic Function Game (1969)Cooperative Games, Solutions and Applications (1988)Null or nullifying players: The difference between the Shapley value and equal division solutions (2006)The kernel of a cooperative game (1965)Potential, Value, and Consistency (1989)NULL PLAYERS OUT? LINEAR VALUES FOR GAMES WITH VARIABLE SUPPORTS (1999)Allocation processes in cooperative games (2003)Null players, solidarity, and the egalitarian Shapley values (2012)Multilinear Extensions of Games (1972)Multilinear extensions of games (1988)A characterization of the Shapley value in queueing problems (2003)Axiomatic characterizations of probabilistic and cardinal-probabilistic interaction indices (2005)Other Solutions to Nash's Bargaining Problem (1975)Game-theoretic analysis of cooperation among supply chain agents: Review and extensions (2006)Decomposition procedures for distributional analysis: a unified framework based on the Shapley value (2012)Contributions to the theory of games. (1960)The Impossibility of a Paretian Liberal (1970)Weakly Monotonic Solutions for Cooperative Games (2014)Cores of convex games (1971)Graphs and Cooperation in Games (1977)Property Rights and the Nature of the Firm (1990)Game Theory and Cost Allocation Problems (1986)An axiomatic approach to the concept of interaction among players in cooperative games (1999)Chapter 53 The shapley value (2002)A shapley value for games with restricted coalitions (1993)Differential marginality, van den Brink fairness, and the Shapley value (2009)Willingness-to-cede behaviour in sustainable supply chain coordination (2021)The application of fuzzy integrals in multicriteria decision making (1996)k-order additive discrete fuzzy measures and their representation (1997)Nonsymmetric Nash solutions and replications of 2-person bargaining (1977)A Simplified Bargaining Model for the n-Person Cooperative Game (1982)Distributive justice in taxation (1988)
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References

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  • 1988A value for n -person games5,039 cited
  • 1985Monotonic solutions of cooperative games897 cited
  • 1988Probabilistic values for games472 cited
  • 1987On weighted Shapley values411 cited
  • 195917. A Bargaining Model for the Cooperative n-Person Game379 cited
  • 1991Coincidence of and collinearity between game theoretic solutions191 cited
  • 1994A solidarity value forn-person transferable utility games176 cited
  • 1998The Family of Least Square Values for Transferable Utility Games127 cited
  • 2011Reconciling marginalism with egalitarianism: consistency, monotonicity, and implementation of egalitarian Shapley values118 cited
  • 2006The consensus value: a new solution concept for cooperative games109 cited
  • 1996The least square prenucleolus and the least square nucleolus. Two values for TU games based on the excess vector92 cited
  • 2000The selectope for cooperative games88 cited

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