Children, Wired: For Better and for WorseDaphné Bavelier, C. Shawn Green, Matthew Dye2010-09-01articleNeuron193 citationsbronzeNo readable copy stored yet — this record is metadata only.Child Development and Digital TechnologyImpact of Technology on AdolescentsCognitive Abilities and TestingAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 193 citations exist upstream.References1993The role of deliberate practice in the acquisition of expert performance.2004What Video Games Have to Teach Us about Learning and Literacy2003What video games have to teach us about learning and literacy2010Generation M2: Media in the Lives of 8- to 18-Year-Olds2010Generation M2 : Media in the Lives of 8- to 18-year-olds2009Cognitive control in media multitaskers1992New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training2007Remedying Education: Evidence from Two Randomized Experiments in IndiaCited by2016Toddlers’ Fine Motor Milestone Achievement Is Associated with Early Touchscreen Scrolling2021A Review of Evidence on the Role of Digital Technology in Shaping Attention and Cognitive Control in Children2021Psychological and Emotional Effects of Digital Technology on Children in COVID-19 Pandemic2015The Development of Play2015To see a world in a hafted tool: birch pitch composite technology, cognitionand memoryin Neanderthals2021Mūsdienu komunikācijas paradumu maiņa starp skolēniem un skolotājiem dažādās paaudzēs