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Academic libraries contemplating the incorporation of games for curricular support, marketing strategies or for information literacy initiatives will find the ACRL publication Gaming in Academic Libraries a worthy guide. Sixteen college and university libraries of varying sizes, budgets, facilities, and populations discuss academic gaming implementation strategies. The result is a collection of checklists, lessons learned, and approaches for libraries to examine when embarking on similar enterprises. The emphasis is on video and online gaming, with a few examples representing board games and mystery solving, carnival, or scavenger hunt events.
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