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Introduction to Part IV
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  • 2016Global Inequality: Relatively Lower, Absolutely Higher142 cited
  • 2012Exploring Relationships Between Recreation Specialization, Restorative Environments and Mountain Hikers’ Flow Experience124 cited
  • 2003Coping with Stress in Outdoor Recreational Settings: An Application of Transactional Stress Theory118 cited
  • 2009Effects of different scenarios of game difficulty on player immersion107 cited
  • 2020Consumers’ Impulse Buying Behavior on Instagram: Examining the Influence of Flow Experiences and Hedonic Browsing on Impulse Buying101 cited
  • 2017A model for exploring players flow experience in online games95 cited

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2015
Speak up! Enhancing risk performance with enterprise risk management, leadership style and employee voice
85 cited
  • 2010Integrating health and sustainability: the higher education sector as a timely catalyst81 cited
  • 2012An empirical analysis of the antecedents of e-satisfaction and e-loyalty: focusing on the role of flow and its antecedents79 cited