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Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior
16 references·2 citing·44 second hop
Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior (2011)Acting prosocially reduces retaliation: E…Playing Video Games : Motives, Responses, and Consequences (2012)Playing Video Games : Motives…Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Effects of prosocial video games on prosocial behavior. (2010)Effects of prosocial video ga…The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies (2009)The Effects of Prosocial Vide…The effect of video game violence on physiological desensitization to real-life violence (2006)The effect of video game viol…Exposure to violent media: The effects of songs with violent lyrics on aggressive thoughts and feelings. (2003)Exposure to violent media: Th…Human Aggression (2002)Human AggressionH UMAN A GGRESSION (2002)H UMAN A GGRESSIONIf you can't join them, beat them: Effects of social exclusion on aggressive behavior. (2001)If you can't join them, beat …Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…Threatened egotism, narcissism, self-esteem, and direct and displaced aggression: Does self-love or self-hate lead to violence? (1998)Threatened egotism, narcissis…Hot Temperatures, Hostile Affect, Hostile Cognition, and Arousal: Tests of a General Model of Affective Aggression (1995)Hot Temperatures, Hostile Aff…The Aggression Questionnaire. (1992)The Aggression Questionnaire.The Aggression Questionnaire. (1992)The Aggression Questionnaire.Some effects of thoughts on anti- and prosocial influences of media events: A cognitive-neoassociation analysis. (1984)Some effects of thoughts on a…The altruistic personality and the self-report altruism scale (1981)The altruistic personality an…Longitudinal relations between prosocial television content and adolescents’ prosocial and aggressive behavior: The mediating role of empathic concern and self-regulation. (2015)Longitudinal relations betwee…The Effect of Online Violent Video Games on Levels of Aggression (2014)The Effect of Online Violent …Personality and Assessment (1968)The nature of human values (1973)The relation of empathy to prosocial and related behaviors. (1987)The relation of empathy to aggressive and externalizing/antisocial behavior. (1988)The Development of a Measure of Prosocial Behaviors for Late Adolescents (2002)Handbook of socialization theory and research (2007)An inventory for assessing different kinds of hostility. (1957)Public and private self-consciousness: Assessment and theory. 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this work references cited by second hop

References

  • 1992The Aggression Questionnaire.4,962 cited
  • 1992The Aggression Questionnaire.4,693 cited
  • 2002Human Aggression3,912 cited
  • 1998Threatened egotism, narcissism, self-esteem, and direct and displaced aggression: Does self-love or self-hate lead to violence?2,114 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 2001If you can't join them, beat them: Effects of social exclusion on aggressive behavior.1,463 cited
  • 2012Playing Video Games : Motives, Responses, and Consequences1,059 cited
  • 1981The altruistic personality and the self-report altruism scale1,051 cited
  • 2002H UMAN A GGRESSION1,036 cited
  • 2009The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies730 cited
  • 2006The effect of video game violence on physiological desensitization to real-life violence641 cited
  • 1984Some effects of thoughts on anti- and prosocial influences of media events: A cognitive-neoassociation analysis.504 cited
  • 1995Hot Temperatures, Hostile Affect, Hostile Cognition, and Arousal: Tests of a General Model of Affective Aggression

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495 cited
  • 2003Exposure to violent media: The effects of songs with violent lyrics on aggressive thoughts and feelings.479 cited
  • 2010Effects of prosocial video games on prosocial behavior.454 cited
  • Cited by

    • 2014The Effect of Online Violent Video Games on Levels of Aggression53 cited
    • 2015Longitudinal relations between prosocial television content and adolescents’ prosocial and aggressive behavior: The mediating role of empathic concern and self-regulation.50 cited