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Design patterns in FPS levels
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Design patterns in FPS levels (2010)Design patterns in FPS levelsPatterns in game design (2004)Patterns in game designDesign Patterns: Elements of Reusable Object-Oriented Software (1994)Design Patterns: Elements of …A Pattern Language (1977)A Pattern LanguageThe TEX Book (1984)Object-oriented patterns (1992)The Anatomy of a Design Theory (2007)Galaxy: a comprehensive approach for supporting accessible, reproducible, and transparent computational research in the life sciences (2010)Socio-technical systems: From design methods to systems engineering (2010)Place attachment: How far have we come in the last 40 years? (2010)Introducing the “15-Minute City”: Sustainability, Resilience and Place Identity in Future Post-Pandemic Cities (2021)Unit Operations: An Approach to Videogame Criticism (2006)Defining Game Mechanics (2008)Framework for Designing and Evaluating Game Achievements (2011)
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References

  • 1994Design Patterns: Elements of Reusable Object-Oriented Software21,842 cited
  • 1977A Pattern Language2,893 cited
  • 2004Patterns in game design498 cited

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