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Is motion capture-based biomechanical simulation valid for HCI studies?
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Is motion capture-based biomechanical simulation valid for HCI studies? (2014)Is motion capture-based biomechanical sim…A framework for the definition of standardized protocols for measuring upper-extremity kinematics (2009)A framework for the definitio…Research on virtual human in ergonomic simulation (2007)Research on virtual human in …A methodology for assessing industrial workstations using optical motion capture integrated with digital human models (2007)A methodology for assessing i…Mouse versus keyboard use: A comparison of shoulder muscle load (1998)Mouse versus keyboard use: A …Perceived quality of fatigue during different occupational tasks Development of a questionnaire (1997)Perceived quality of fatigue …Modulation of Physiological Responses and Activity Levels during Exergame Experiences (2016)Modulation of Physiological R…A dynamic biomechanical evaluation of lifting maximum acceptable loads (1984)Back disorders and nonneutral trunk postures of automobile assembly workers. (1991)Digital Human Modeling for Vehicle and Workplace Design (2001)Development of computerized human static strength simulation model for job design (1997)A behavior-based inverse kinematics algorithm to predict arm prehension postures for computer-aided ergonomic evaluation (1999)Development of anthropometric work environment for Taiwanese workers (1999)Development of a functional and ergonomic national basic design of special-purpose clothing (2022)Discomfort and load on the upper trapezius muscle when operating a word processor (1986)Relationship between trapezius load and the incidence of musculoskeletal illness in the neck and shoulder (1994)Variation in upper limb posture and movement during word processing with and without mouse use (1994)Effects of Ergorest® Arm Supports on Muscle Strain and Wrist Positions During the Use of the Mouse and Keyboard in Work With Visual Display Units: A Work Site Intervention (2001)The effect of wrist rests and forearm support during keyboard and mouse use (2004)Evaluating biomechanics of user-selected sitting and standing computer workstation (2017)Foundations of Behavioral Research (1967)Book Reviews: Kerlinger, Fred N. Foundations of Behavioral Research. (2nd ed.) New York: Holt, Rinehart and Winston, 1973. 741 + xx pp. $13.95 (1974)Development of a fatigue scale (1993)Construction and evaluation of a self rating scale for stress‐induced Exhaustion Disorder, the Karolinska Exhaustion Disorder Scale (2013)Sleep and Fatigue Among Seafarers: The Role of Environmental Stressors, Duration at Sea and Psychological Capital (2016)Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue (2023)Towards Complete and Accurate Reporting of Studies of Diagnostic Accuracy: The STARD Initiative (2003)Complete 3D kinematics of upper extremity functional tasks (2007)Use of optical motion capture for the analysis of normative upper body kinematics during functional upper limb tasks: A systematic review (2018)Considerations for the design of exergames (2007)Fundamentals of physiological computing (2008)Full-body motion-based game interaction for older adults (2012)
this work references cited by second hop

References

  • 1997Perceived quality of fatigue during different occupational tasks Development of a questionnaire185 cited
  • 2009A framework for the definition of standardized protocols for measuring upper-extremity kinematics149 cited
  • 1998Mouse versus keyboard use: A comparison of shoulder muscle load62 cited
  • 2007Research on virtual human in ergonomic simulation58 cited
  • 2007A methodology for assessing industrial workstations using optical motion capture integrated with digital human models46 cited

Cited by

  • 2016Modulation of Physiological Responses and Activity Levels during Exergame Experiences21 cited

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