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New Media for Health Education
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New Media for Health Education (2013)New Media for Health EducationHealth Benefits of Digital Videogames for Older Adults: A Systematic Review of the Literature (2012)Health Benefits of Digital Vi…Toward a Common Agenda for the Public and Private Sectors to Advance Digital Health Communication (2019)Toward a Common Agenda for th…Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Playing for Real (2008)Reality is broken: why games make us better and how they can change the world (2012)The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use (2017)Gamification for Older Adults: A Systematic Literature Review (2020)Implementation of welfare technology: a systematic review of barriers and facilitators (2021)The Delivery of Public Health Interventions via the Internet: Actualizing Their Potential (2009)From Big Data to Knowledge in the Social Sciences (2015)Digital Health Communication Common Agenda 2.0: An Updated Consensus for the Public and Private Sectors to Advance Public Health (2019)“It depends:” a qualitative study on digital health academic-industry collaboration (2021)
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References

  • 2012Health Benefits of Digital Videogames for Older Adults: A Systematic Review of the Literature117 cited

Cited by

  • 2019Toward a Common Agenda for the Public and Private Sectors to Advance Digital Health Communication21 cited

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