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A Model for the Design of Puzzle-Based Games Including Virtual and Physical Objects.
14 references·0 citing·47 second hop
A Model for the Design of Puzzle-Based Games Including Virtual and Physical Objects. (2014)A Model for the Design of Puzzle-Based Ga…Digital Game-Based Learning (2020)Digital Game-Based LearningA Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces (2020)A Review of Mobile Location-b…Proceedings of the 2017 Conference on Interaction Design and Children (2017)Proceedings of the 2017 Confe…: Introducing educational games in the learning process (2010): Introducing educational gam…Combining Physical Activities and Mobile Games to Promote Novel Learning Practices (2008)Combining Physical Activities…Developing strategic and reasoning abilities with computer games at primary school level (2006)Developing strategic and reas…Making educational computer games "educational" (2005)Making educational computer g…How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)How can exploratory learning …Savannah: mobile gaming and learning? (2004)Savannah: mobile gaming and l…Educational game models: conceptualization and evaluation (2004)Educational game models: conc…HARNESSING THE POWER OF GAMES IN EDUCATION (2003)HARNESSING THE POWER OF GAMES…Report on the educational use of games (2002)Report on the educational use…The Art of Computer Game Design (1984)The Art of Computer Game Desi…THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)THE ROLE OF TUTORING IN PROBL…Plans and the structure of behavior. (1960)Studies in cognitive growth (1966)Carmichael's Manual of Child Psychology (1972)Supporting and Promoting Argumentation Discourse in Science Education (2002)Becoming a scientist: The role of undergraduate research in students' cognitive, personal, and professional development (2006)Learning by Expanding (2014)Media will never influence learning (1994)Will media influence learning? 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this work references cited by second hop

References

  • 1976THE ROLE OF TUTORING IN PROBLEM SOLVING *8,828 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 1984The Art of Computer Game Design919 cited
  • 2005How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?751 cited
  • 2003HARNESSING THE POWER OF GAMES IN EDUCATION603 cited
  • 2004Savannah: mobile gaming and learning?428 cited
  • 2002Report on the educational use of games333 cited
  • 2005Making educational computer games "educational"187 cited
  • 2006Developing strategic and reasoning abilities with computer games at primary school level185 cited
  • 2004Educational game models: conceptualization and evaluation176 cited
  • 2020A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces158 cited
  • 2010: Introducing educational games in the learning process130 cited
  • 2017Proceedings of the 2017 Conference on Interaction Design and Children120 cited
  • 2008Combining Physical Activities and Mobile Games to Promote Novel Learning Practices52 cited

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