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Responding to a fire emergency in a virtual environment: different patterns of action for different situations
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Responding to a fire emergency in a virtual environment: different patterns of action for different situations (2003)Responding to a fire emergency in a virtu…Interaction and Grammar (1996)Interaction and GrammarInteraction Analysis: Foundations and Practice (1995)Interaction Analysis: Foundat…Investigation on the impacts of natural lighting on occupants' wayfinding behavior during emergency evacuation in underground space (2021)Investigation on the impacts …The effects of information and hazard on evacuee behavior in virtual reality (2018)The effects of information an…Comparing immersive virtual reality and powerpoint as methods for delivering safety training: Impacts on risk perception, learning, and decision making (2018)Comparing immersive virtual r…Way-finding lighting systems for rail tunnel evacuation: A virtual reality experiment with Oculus Rift® (2016)Way-finding lighting systems …Social Influence on Evacuation Behavior in Real and Virtual Environments (2016)Social Influence on Evacuatio…Way-finding during a fire emergency: an experimental study in a virtual environment (2014)Way-finding during a fire eme…Virtual Reality for Fire Evacuation Research (2014)Virtual Reality for Fire Evac…Social influence on route choice in a virtual reality tunnel fire (2014)Social influence on route cho…Evacuation travel paths in virtual reality experiments for tunnel safety analysis (2014)Evacuation travel paths in vi…Human behaviour in severe tunnel accidents: Effects of information and behavioural training (2012)Human behaviour in severe tun…External Validity of “Trivial” Experiments: The Case of Laboratory Aggression (1997)Building safety and human behaviour in fire: A literature review (2009)Designing a BIM-based serious game for fire safety evacuation simulations (2011)Exit choice in an emergency evacuation scenario is influenced by exit familiarity and neighbor behavior (2018)Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study (2018)Do people follow the crowd in building emergency evacuation? A cross-cultural immersive virtual reality-based study (2020)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. 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(1992)A review of building evacuation models (2005)Panic, Irrationality, and Herding: Three Ambiguous Terms in Crowd Dynamics Research (2019)How people make decisions during earthquakes and post-earthquake evacuation: Using Verbal Protocol Analysis in Immersive Virtual Reality (2020)Group inhibition of bystander intervention in emergencies. (1968)Training Transfer: An Integrative Literature Review (2007)On the interplay between behavioral dynamics and social interactions in human crowds (2018)Bystander intervention in emergencies: Diffusion of responsibility. (1968)Bukimi no tani [the uncanny valley] (1970)Crowd behaviour during high-stress evacuations in an immersive virtual environment (2016)Crowd behaviour and motion: Empirical methods (2017)Wayfinding: people, signs, and architecture (1992)Way finding during fire evacuation; an analysis of unannounced fire drills in a hotel at night (2009)Virtual Reality Evacuation Experiments on Way-Finding Systems for the Future Circular Collider (2019)Gender and Evacuation: A Closer Look at Why Women Are More Likely to Evacuate for Hurricanes (2002)The bystander-effect: A meta-analytic review on bystander intervention in dangerous and non-dangerous emergencies. (2011)Data collection methods for studying pedestrian behaviour: A systematic review (2020)The Health Belief Model: A Decade Later (1984)Social Cognitive Theory: An Agentic Perspective (2001)G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences (2007)Critical factors for the use or non-use of personal protective equipment amongst construction workers (2020)Implementing and evaluating novel safety training methods for construction sector workers: Results of a randomized controlled trial (2020)Virtual reality technology in construction safety training: Extended technology acceptance model (2022)Action and embodiment within situated human interaction (2000)Language and Agency (2001)Developing a Sociocritical Literacy in the Third Space (2008)
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References

  • 1995Interaction Analysis: Foundations and Practice2,763 cited
  • 1996Interaction and Grammar1,447 cited

Cited by

  • 2014Virtual Reality for Fire Evacuation Research290 cited
  • 2018Comparing immersive virtual reality and powerpoint as methods for delivering safety training: Impacts on risk perception, learning, and decision making216 cited
  • 2014Social influence on route choice in a virtual reality tunnel fire187 cited
  • 2016Social Influence on Evacuation Behavior in Real and Virtual Environments118 cited
  • 2012Human behaviour in severe tunnel accidents: Effects of information and behavioural training105 cited
  • 2014Evacuation travel paths in virtual reality experiments for tunnel safety analysis97 cited
  • 2014Way-finding during a fire emergency: an experimental study in a virtual environment91 cited
  • 2016Way-finding lighting systems for rail tunnel evacuation: A virtual reality experiment with Oculus Rift®91 cited
  • 2018The effects of information and hazard on evacuee behavior in virtual reality75 cited
  • 2021Investigation on the impacts of natural lighting on occupants' wayfinding behavior during emergency evacuation in underground space65 cited

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