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Generic Physiological Features as Predictors of Player Experience
16 references·0 citing·42 second hop
Generic Physiological Features as Predictors of Player Experience (2011)Generic Physiological Features as Predict…A review of the use of psychophysiological methods in game research (2011)A review of the use of psycho…Towards affective camera control in games (2010)Towards affective camera cont…Preference Learning (2010)Preference LearningModeling enjoyment preference from physiological responses in a car racing game (2010)Modeling enjoyment preference…Affect Detection: An Interdisciplinary Review of Models, Methods, and Their Applications (2010)Affect Detection: An Interdis…Affective game engines (2009)Affective game enginesFlow and immersion in first-person shooters (2008)Flow and immersion in first-p…Entertainment modeling through physiology in physical play (2008)Entertainment modeling throug…Entertainment capture through heart rate activity in physical interactive playgrounds (2007)Entertainment capture through…A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies (2007)A fuzzy physiological approac…An empirical study of machine learning techniques for affect recognition in human–robot interaction (2006)An empirical study of machine…Maintaining Optimal Challenge in Computer Games through Real-Time Physiological Feedback (2005)Maintaining Optimal Challenge…Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (2005)Affective Videogames and Mode…Emotion recognition from physiological signals using wireless sensors for presence technologies (2004)Emotion recognition from phys…Toward machine emotional intelligence: analysis of affective physiological state (2001)Toward machine emotional inte…Affective Computing (1997)Affective ComputingA circumplex model of affect. (1980)Emotion And Adaptation (1991)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)Biofeedback game design (2011)Psychophysiological measures of human cognitive states applied in human computer interaction (2011)A Review on Human–Machine Trust Evaluation: Human-Centric and Machine-Centric Perspectives (2022)The media equation: how people treat computers, television, and new media like real people and places (1997)Emotion recognition in human-computer interaction (2001)Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback (2009)Emotion Recognition Using Eye-Tracking: Taxonomy, Review and Current Challenges (2020)Designing qualitative research (1989)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Correlation between heart rate, electrodermal activity and player experience in first-person shooter games (2010)ECG Pattern Analysis for Emotion Detection (2011)Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty (2011)The expression of the emotions in man and animals. (1872)A Coefficient of Agreement for Nominal Scales (1960)Identifying Stable Patterns over Time for Emotion Recognition from EEG (2017)EmotionMeter: A Multimodal Framework for Recognizing Human Emotions (2018)Facial Expression Analysis under Partial Occlusion (2018)The James-Lange Theory of Emotions: A Critical Examination and an Alternative Theory (1927)Acoustic profiles in vocal emotion expression. (1996)Detecting Stress During Real-World Driving Tasks Using Physiological Sensors (2005)Measures of emotion: A review (2009)Survey on speech emotion recognition: Features, classification schemes, and databases (2010)Biocybernetic system evaluates indices of operator engagement in automated task (1995)Hamlet on the Holodeck (1997)Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience (2010)Emotion elicitation using films (1995)Toward an integrative theory of training motivation: A meta-analytic path analysis of 20 years of research. (2000)Physiological signals based human emotion Recognition: a review (2011)EEG-Based Emotion Recognition: A State-of-the-Art Review of Current Trends and Opportunities (2020)Beyond boredom and anxiety (1975)More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game (2010)Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge (2018)Gamification: A cognitive-emotional view (2018)Machines and Mindlessness: Social Responses to Computers (2000)IEMOCAP: interactive emotional dyadic motion capture database (2008)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)Preference Learning Using the Choquet Integral: The Case of Multipartite Ranking (2012)Don’t Classify Ratings of Affect; Rank Them! (2014)
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References

  • 1997Affective Computing7,373 cited
  • 2001Toward machine emotional intelligence: analysis of affective physiological state2,334 cited
  • 2010Affect Detection: An Interdisciplinary Review of Models, Methods, and Their Applications1,892 cited
  • 2007A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies538 cited
  • 2004Emotion recognition from physiological signals using wireless sensors for presence technologies369 cited
  • 2008Flow and immersion in first-person shooters327 cited
  • 2006An empirical study of machine learning techniques for affect recognition in human–robot interaction313 cited
  • 2011A review of the use of psychophysiological methods in game research288 cited
  • 2005Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me260 cited
  • 2010Preference Learning251 cited
  • 2008Entertainment modeling through physiology in physical play116 cited
  • 2010Towards affective camera control in games110 cited
  • 2005Maintaining Optimal Challenge in Computer Games through Real-Time Physiological Feedback108 cited
  • 2007Entertainment capture through heart rate activity in physical interactive playgrounds103 cited
  • 2009

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Affective game engines
100 cited
  • 2010Modeling enjoyment preference from physiological responses in a car racing game75 cited
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