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Is a big button interfaceenough for elderly users? : Towards user interface guidelines for elderly users
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Is a big button interfaceenough for elderly users? : Towards user interface guidelines for elderly users (2011)Is a big button interfaceenough for elder…Exploring the Influencing Factors on User Experience in Robot-Assisted Health Monitoring Systems Combining Subjective and Objective Health Data (2023)Exploring the Influencing Fac…Prediction of the use of mobile device interfaces in the progressive aging process with the model of Fitts’ law (2020)Prediction of the use of mobi…Framework to Creation of Inclusive and Didactic Digital Material for Elderly (2020)Framework to Creation of Incl…Cognitive Mobile Design Guidelines for the Elderly: A Preliminary Study (2020)Cognitive Mobile Design Guide…APP para la tercera edad: utilidad, clases y valor social (2017)APP para la tercera edad: uti…Where is the "I" in iPad? (2015)Where is the "I" in iPad?Information Technology for Active Ageing: A Review of Theory and Practice (2014)Information Technology for Ac…The social context of well–being (2004)Social Relationships and Health: A Flashpoint for Health Policy (2010)Handbook of the Psychology of Aging (2016)Tools Enabling Online Contributions by Older Adults (2016)Definition of Technological Solutions Based on the Internet of Things and Smart Cities Paradigms for Active and Healthy Ageing through Cocreation (2018)Making More of IT: Enabling Intensive Motor Cognitive Rehabilitation Exercises in Geriatrics Using Information Technology Solutions (2018)A technique for measurement of attitudes (1932)Qualitative research and evaluation methods (1980)What Good Are Positive Emotions? (1998)Empowering Autonomous Digital Learning for Older Adults (2024)Bowling Alone: America's Declining Social Capital (1995)Computer and Internet Use in the United States: 2003 (2005)The impact of aging on access to technology (2006)Competencias y perfil profesional de los gestores de medios sociales en los medios de comunicación: detección de una fuerte apuesta por la automatización robótica (2022)NEUROMARKETING Y MODA: UNA REVISIÓN SISTEMÁTICA SOBRE SUS IMPLICACIONES SENSORIALES (2024)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)Older adults talk technology: Technology usage and attitudes (2010)Teaching every student in the digital age: universal design for learning (2003)The Digital Divide as a Complex and Dynamic Phenomenon (2003)Digital game design for elderly users (2007)A Digital Ecosystem with Pedagogical Aspects to Support the Creation of Accessible Educational Resources (2024)Designing for Older Adults (2004)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Domains of cognition and their assessment (2019)ElderWander: an accessible digital tourism platform for older adults (2025)A Mass-Produced Sociable Humanoid Robot: Pepper: The First Machine of Its Kind (2018)Aging barriers influencing mobile health usability for older adults: A literature based framework (MOLD-US) (2018)Older Adults’ Experiences With Using Wearable Devices: Qualitative Systematic Review and Meta-synthesis (2021)
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  • 2014Information Technology for Active Ageing: A Review of Theory and Practice26 cited
  • 2017APP para la tercera edad: utilidad, clases y valor social17 cited
  • 2020Framework to Creation of Inclusive and Didactic Digital Material for Elderly17 cited
  • 2020Prediction of the use of mobile device interfaces in the progressive aging process with the model of Fitts’ law16 cited
  • 2020Cognitive Mobile Design Guidelines for the Elderly: A Preliminary Study13 cited
  • 2023Exploring the Influencing Factors on User Experience in Robot-Assisted Health Monitoring Systems Combining Subjective and Objective Health Data12 cited
  • 2015Where is the "I" in iPad?12 cited

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