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Design and Use of Serious Games
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Design and Use of Serious Games (2008)Design and Use of Serious GamesEffects of chronotype and time of day on the vigilance decrement during simulated driving (2014)Effects of chronotype and tim…Designing Games to Discourage Sedentary Behaviour (2014)Designing Games to Discourage…The Learning Games Design Model (2012)The Learning Games Design Mod…Evaluation of Serious Games, as a Tool for Education for Sustainable Development (2012)Evaluation of Serious Games, …Using games to increase exercise motivation (2007)Heart rate control of exercise video games (2009)Full-body motion-based game interaction for older adults (2012)Video Games and the Future of Learning (2005)The Art of Game Design (2008)Fundamentals of game design (2010)Microcomputer analyses of performance on a portable, simple visual RT task during sustained operations (1985)Fatigue, alcohol and performance impairment (1997)Sleep Deprivation and Vigilant Attention (2008)There Is a Time to Be Creative: The Alignment between Chronotype and Time of Day (2020)Video Games in Education: Why They Should Be Used and How They Are Being Used (2008)Why so serious? On the relation of serious games and learning (2010)Approaching Sustainability Learning Via Digital Serious Games (2018)Assessment of the Development of Professional Skills in University Students: Sustainability and Serious Games (2020)Digital Game-Based Learning (2020)Serious Games as an Engaging Medium on Building Energy Consumption: A Review of Trends, Categories and Approaches (2020)
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  • 2014Effects of chronotype and time of day on the vigilance decrement during simulated driving55 cited
  • 2012The Learning Games Design Model39 cited
  • 2012Evaluation of Serious Games, as a Tool for Education for Sustainable Development37 cited
  • 2014Designing Games to Discourage Sedentary Behaviour29 cited

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