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The Development of the Self in the Era of the Internet and Role-Playing Fantasy Games
15 references·16 citing·38 second hop
The Development of the Self in the Era of the Internet and Role-Playing Fantasy Games (2006)The Development of the Self in the Era of…Influence and Autonomy in Psychoanalysis (2014)Influence and Autonomy in Psy…Physical Interpersonal Relationships and Social Anxiety among Online Game Players (2005)Physical Interpersonal Relati…Internet Fantasy Violence: A Test of Aggression in an Online Game (2005)Internet Fantasy Violence: A …Internet Addiction: A Review of Current Assessment Techniques and Potential Assessment Questions (2005)Internet Addiction: A Review …Addiction to the Internet and Online Gaming (2005)Addiction to the Internet and…Internet Gratifications and Internet Addiction: On the Uses and Abuses of New Media (2004)Internet Gratifications and I…Measuring problem video game playing in adolescents (2002)Measuring problem video game …'Behavioral' Addictions: Do They Exist? (2001)'Behavioral' Addictions: Do T…Caught in the Net: How to Recognize the Signs of Internet Addiction--and a Winning Strategy for Recovery (1998)Caught in the Net: How to Rec…The Wechsler Memory Scale—Revised (1990)The Wechsler Memory Scale—Rev…Millon Clinical Multiaxial Inventory manual (1983)Millon Clinical Multiaxial In…Wisconsin Card Sorting Test Manual – Revised and Expanded (1981)Wisconsin Card Sorting Test M…Stroop Color and Word Test: Manual for Clinical and Experimental Uses. (1978)Stroop Color and Word Test: M…Identity : Youth and Crisis. 1968 (1968)Identity : Youth and Crisis. …The Rorschach Test. (1946)The Rorschach Test.A taxonomy of technology design features that promote potentially addictive online behaviours (2023)A taxonomy of technology desi…Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective (2019)Unfair play? 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this work references cited by second hop

References

  • 1968Identity : Youth and Crisis. 196815,133 cited
  • 1981Wisconsin Card Sorting Test Manual – Revised and Expanded2,985 cited
  • 1978Stroop Color and Word Test: Manual for Clinical and Experimental Uses.1,807 cited
  • 1998Caught in the Net: How to Recognize the Signs of Internet Addiction--and a Winning Strategy for Recovery1,425 cited
  • 1983Millon Clinical Multiaxial Inventory manual1,229 cited
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  • 2005Addiction to the Internet and Online Gaming685 cited
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  • 2002Measuring problem video game playing in adolescents473 cited
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  • 1990The Wechsler Memory Scale—Revised332 cited
  • 2005Internet Fantasy Violence: A Test of Aggression in an Online Game246 cited
  • 1946The Rorschach Test.24 cited

Cited by

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  • 2017Treatment of Internet gaming disorder: An international systematic review and CONSORT evaluation247 cited
  • 2009Videogame Addiction and its Treatment236 cited
  • 2010Internet use and video gaming predict problem behavior in early adolescence227 cited
  • 2008Playing MMORPGs: Connections between Addiction and Identifying with a Character225 cited
  • 2015Withdrawal symptoms in internet gaming disorder: A systematic review217 cited
  • 2009Multi‐dimensional discriminative factors for Internet addiction among adolescents regarding gender and age215 cited
  • 2023A taxonomy of technology design features that promote potentially addictive online behaviours194 cited
  • 2017Risk Factors for Internet Gaming Disorder: Psychological Factors and Internet Gaming Characteristics191 cited
  • 2015Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping190 cited
  • 2014Internet Gaming Disorder Treatment: A Review of Definitions of Diagnosis and Treatment Outcome187 cited
  • 2019Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective186 cited
  • 2014DSM-5 internet gaming disorder needs a unified approach to assessment181 cited
  • 2019Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review170 cited
  • 2011Adolescents’ over‐use of the cyber world – Internet addiction or identity exploration?168 cited
  • 2011Determinants of Internet Addiction among Adolescents: A Case-Control Study164 cited
  • 2012A Qualitative Analysis of Online Gaming Addicts in Treatment157 cited