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On the Price of Anarchy and Stability of Correlated Equilibria of Linear Congestion Games,,
16 references·16 citing·27 second hopsampled
On the Price of Anarchy and Stability of Correlated Equilibria of Linear Congestion Games,, (2005)On the Price of Anarchy and Stability of …The Price of Routing Unsplittable Flow (2005)The Price of Routing Unsplitt…The price of anarchy of finite congestion games (2005)The price of anarchy of finit…Selfish unsplittable flows (2005)Selfish unsplittable flowsThe Price of Stability for Network Design with Fair Cost Allocation (2004)The Price of Stability for Ne…The complexity of pure Nash equilibria (2004)The complexity of pure Nash e…The price of anarchy is independent of the network topology (2003)The price of anarchy is indep…Bounding the inefficiency of equilibria in nonatomic congestion games (2003)Bounding the inefficiency of …Tight bounds for worst-case equilibria (2002)Tight bounds for worst-case e…The price of anarchy is independent of the network topology (2002)The price of anarchy is indep…Algorithms, games, and the internet (2001)Algorithms, games, and the in…Worst-Case Equilibria (1999)Worst-Case EquilibriaPotential Games (1996)Potential GamesCongestion Games with Player-Specific Payoff Functions (1996)Congestion Games with Player-…A Course in Game Theory (1994)A Course in Game TheorySubjectivity and correlation in randomized strategies (1974)Subjectivity and correlation …A class of games possessing pure-strategy Nash equilibria (1973)A class of games possessing p…Weighted Congestion Games (2014)Weighted Congestion GamesThe price of anarchy in games of incomplete information (2012)The price of anarchy in games…Optimal Cost Sharing for Resource Selection Games (2012)Optimal Cost Sharing for Reso…Weighted Congestion Games: Price of Anarchy, Universal Worst-Case Examples, and Tightness (2010)Weighted Congestion Games: Pr…Taxes for linear atomic congestion games (2010)Taxes for linear atomic conge…On the Performance of Approximate Equilibria in Congestion Games (2010)On the Performance of Approxi…Non-cooperative facility location and covering games (2010)Non-cooperative facility loca…Regret minimization and the price of total anarchy (2008)Regret minimization and the p…Price of Anarchy (2008)Price of AnarchyNetwork Design with Weighted Players (2008)Network Design with Weighted …Strong price of anarchy (2007)Strong price of anarchyThe effect of collusion in congestion games (2006)The effect of collusion in co…On the Price of Stability for Designing Undirected Networks with Fair Cost Allocations (2006)On the Price of Stability for…Network design with weighted players (2006)Network design with weighted …Exact Price of Anarchy for Polynomial Congestion Games (2006)Exact Price of Anarchy for Po…Convergence and Approximation in Potential Games (2006)Convergence and Approximation…Evolution and the Theory of Games (1988)Learning, Mutation, and Long Run Equilibria in Games (1993)The Evolution of Conventions (1993)Computing correlated equilibria in multi-player games (2008)COUNTERSPECULATION, AUCTIONS, AND COMPETITIVE SEALED TENDERS (1961)RATIONAL CHOICE AND THE FRAMING OF DECISIONS (1988)Algorithmic Mechanism Design (2001)The Theory of Incentives: The Principal-Agent Model (2001)Theory of games and economic behavior (2019)Non-Cooperative Games (1951)Correlated Equilibrium as an Expression of Bayesian Rationality (1987)Non-cooperative games (1989)A Behavioral Approach to the Rational Choice Theory of Collective Action Presidential Address, American political Science Association, 1997 (2010)Equilibrium points in n -person games (1950)The complexity of computing a Nash equilibrium (2006)Studies in the Economics of Transportation. (1956)On the Impact of Combinatorial Structure on Congestion Games (2006)Multiagent systems: algorithmic, game-theoretic, and logical foundations (2009)The Price of Fairness (2011)Coordination mechanisms (2009)Intrinsic robustness of the price of anarchy (2009)Equilibrium Points in Nonzero-Sum n -Person Submodular Games (1979)Evolutionary Game Theory (2011)The Digitization of Word of Mouth: Promise and Challenges of Online Feedback Mechanisms (2003)Worst-case equilibria (2009)Evolutionary game dynamics (2003)Evolutionary games on graphs (2007)
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References

  • 1994A Course in Game Theory5,468 cited
  • 1996Potential Games3,617 cited
  • 1973A class of games possessing pure-strategy Nash equilibria2,008 cited
  • 1999Worst-Case Equilibria1,962 cited
  • 1974Subjectivity and correlation in randomized strategies1,630 cited
  • 2001Algorithms, games, and the internet1,107 cited
  • 2004The complexity of pure Nash equilibria662 cited
  • 1996Congestion Games with Player-Specific Payoff Functions661 cited
  • 2004The Price of Stability for Network Design with Fair Cost Allocation487 cited
  • 2005The price of anarchy of finite congestion games452 cited
  • 2003The price of anarchy is independent of the network topology398 cited
  • 2005The Price of Routing Unsplittable Flow354 cited
  • 2003Bounding the inefficiency of equilibria in nonatomic congestion games300 cited
  • 2002The price of anarchy is independent of the network topology212 cited
  • 2005Selfish unsplittable flows212 cited
  • 2002Tight bounds for worst-case equilibria195 cited

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Cited by

  • 2008Regret minimization and the price of total anarchy133 cited
  • 2012The price of anarchy in games of incomplete information126 cited
  • 2006The effect of collusion in congestion games114 cited
  • 2008Network Design with Weighted Players112 cited
  • 2006Exact Price of Anarchy for Polynomial Congestion Games99 cited
  • 2006On the Price of Stability for Designing Undirected Networks with Fair Cost Allocations91 cited
  • 2006Convergence and Approximation in Potential Games90 cited
  • 2007Strong price of anarchy75 cited
  • 2010On the Performance of Approximate Equilibria in Congestion Games67 cited
  • 2010Taxes for linear atomic congestion games65 cited
  • 2014Weighted Congestion Games62 cited
  • 2008Price of Anarchy62 cited
  • 2010Non-cooperative facility location and covering games61 cited
  • 2012Optimal Cost Sharing for Resource Selection Games56 cited
  • 2010Weighted Congestion Games: Price of Anarchy, Universal Worst-Case Examples, and Tightness53 cited
  • 2006Network design with weighted players52 cited