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Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression
16 references·16 citing·45 second hopsampled
Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression (2014)Views of Young People in Rural Australia …Rigor in Information Systems Positivist Case Research: Current Practices, Trends, and Recommendations (2016)Rigor in Information Systems …Socioeconomic inequalities and mental health problems in children and adolescents: A systematic review (2013)Socioeconomic inequalities an…Burden of Depressive Disorders by Country, Sex, Age, and Year: Findings from the Global Burden of Disease Study 2010 (2013)Burden of Depressive Disorder…Computer-based psychological treatments for depression: A systematic review and meta-analysis (2012)Computer-based psychological …A Systematic Review of the Impact of Adherence on the Effectiveness of e-Therapies (2011)A Systematic Review of the Im…Internet-Based and Other Computerized Psychological Treatments for Adult Depression: A Meta-Analysis (2009)Internet-Based and Other Comp…Adherence in Internet Interventions for Anxiety and Depression (2009)Adherence in Internet Interve…A Comprehensive Review and a Meta-Analysis of the Effectiveness of Internet-Based Psychotherapeutic Interventions (2008)A Comprehensive Review and a …When and how do young people seek professional help for mental health problems? (2007)When and how do young people …Rigor in Information Systems Positivist Case Research: Current Practices, Trends, and Recommendations1 (2003)Rigor in Information Systems …Qualitative Research and Evaluation Methods (3rd ed.) (2003)Qualitative Research and Eval…Educational and Organizational Interventions to Improve the Management of Depression in Primary Care (2003)Educational and Organizationa…The Mental Health of Young People in Australia: Key Findings from the Child and Adolescent Component of the National Survey of Mental Health and Well-Being (2001)The Mental Health of Young Pe…Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Transforming Qualitative Info…Studying Information Technology in Organizations: Research Approaches and Assumptions (1991)Studying Information Technolo…Qualitative research and evaluation methods (1980)Qualitative research and eval…Understanding the impact of digital therapeutic engagement in promoting mental wellbeing for Pacific youth in Aotearoa New Zealand: an exploration of the literature (2024)Understanding the impact of d…Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders (2022)Winning The Game Against Depr…The Effect of Mental Health App Customization on Depressive Symptoms in College Students: Randomized Controlled Trial (2022)The Effect of Mental Health A…Predictors of adolescent engagement and outcomes – A cross-sectional study using the togetherall (formerly Big White Wall) digital mental health platform (2022)Predictors of adolescent enga…Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion (2022)Gaming My Way to Recovery: A …Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial (2022)Evaluating the Utility of a P…A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications (2021)A Review of Virtual Therapist…Smartphone-Based Interventions and Internalizing Disorders in Youth: Systematic Review and Meta-analysis (2020)Smartphone-Based Intervention…Qualitative Synthesis of Young People’s Experiences With Technology-Assisted Cognitive Behavioral Therapy: Systematic Review (2019)Qualitative Synthesis of Youn…Is Digital Treatment the Holy Grail? Literature Review on Computerized and Blended Treatment for Depressive Disorders in Youth (2019)Is Digital Treatment the Holy…The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression (2017)The Use of User-Centered Part…The implementation of SPARX-R computerized mental health program in alternative education: Exploring the factors contributing to engagement and dropout (2017)The implementation of SPARX-R…Exploring the Use of Information and Communication Technology by People With Mood Disorder: A Systematic Review and Metasynthesis (2016)Exploring the Use of Informat…Acceptance of Serious Games in Psychotherapy: An Inquiry into the Stance of Therapists and Patients (2016)Acceptance of Serious Games i…Trial for the Prevention of Depression (TriPoD) in final-year secondary students: study protocol for a cluster randomised controlled trial (2015)Trial for the Prevention of D…Integrating Health Behavior Theory and Design Elements in Serious Games (2015)Integrating Health Behavior T…The Mini International Neuropsychiatric Interview (MINI). 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References

  • 1980Qualitative research and evaluation methods35,808 cited
  • 1998Transforming Qualitative Information: Thematic Analysis and Code Development13,496 cited
  • 2003Qualitative Research and Evaluation Methods (3rd ed.)10,488 cited
  • 1991Studying Information Technology in Organizations: Research Approaches and Assumptions3,351 cited
  • 2013Burden of Depressive Disorders by Country, Sex, Age, and Year: Findings from the Global Burden of Disease Study 20103,115 cited
  • 2013Socioeconomic inequalities and mental health problems in children and adolescents: A systematic review2,061 cited
  • 2012Computer-based psychological treatments for depression: A systematic review and meta-analysis1,439 cited
  • 2009Internet-Based and Other Computerized Psychological Treatments for Adult Depression: A Meta-Analysis1,366 cited
  • 2008A Comprehensive Review and a Meta-Analysis of the Effectiveness of Internet-Based Psychotherapeutic Interventions1,283 cited
  • 2007When and how do young people seek professional help for mental health problems?1,194 cited
  • 2009Adherence in Internet Interventions for Anxiety and Depression1,133 cited
  • 2016Rigor in Information Systems Positivist Case Research: Current Practices, Trends, and Recommendations1,071 cited
  • 2003Rigor in Information Systems Positivist Case Research: Current Practices, Trends, and Recommendations1976 cited

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2011
A Systematic Review of the Impact of Adherence on the Effectiveness of e-Therapies
876 cited
  • 2001The Mental Health of Young People in Australia: Key Findings from the Child and Adolescent Component of the National Survey of Mental Health and Well-Being827 cited
  • 2003Educational and Organizational Interventions to Improve the Management of Depression in Primary Care748 cited
  • Cited by

    • 2015Integrating Health Behavior Theory and Design Elements in Serious Games95 cited
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    • 2022Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders45 cited
    • 2022Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion44 cited
    • 2022The Effect of Mental Health App Customization on Depressive Symptoms in College Students: Randomized Controlled Trial38 cited
    • 2016Acceptance of Serious Games in Psychotherapy: An Inquiry into the Stance of Therapists and Patients38 cited
    • 2019Qualitative Synthesis of Young People’s Experiences With Technology-Assisted Cognitive Behavioral Therapy: Systematic Review37 cited
    • 2019Is Digital Treatment the Holy Grail? Literature Review on Computerized and Blended Treatment for Depressive Disorders in Youth34 cited
    • 2020Smartphone-Based Interventions and Internalizing Disorders in Youth: Systematic Review and Meta-analysis30 cited
    • 2022Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial23 cited
    • 2015Trial for the Prevention of Depression (TriPoD) in final-year secondary students: study protocol for a cluster randomised controlled trial22 cited
    • 2017The implementation of SPARX-R computerized mental health program in alternative education: Exploring the factors contributing to engagement and dropout22 cited
    • 2022Predictors of adolescent engagement and outcomes – A cross-sectional study using the togetherall (formerly Big White Wall) digital mental health platform18 cited
    • 2024Understanding the impact of digital therapeutic engagement in promoting mental wellbeing for Pacific youth in Aotearoa New Zealand: an exploration of the literature9 cited
    • 2016Exploring the Use of Information and Communication Technology by People With Mood Disorder: A Systematic Review and Metasynthesis9 cited
    • 2021A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications9 cited