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The Assemblage of Play
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The Assemblage of Play (2009)The Assemblage of PlayBeyond Play (2007)Beyond PlayLudologists love stories, too: notes from a debate that never took place (2003)Ludologists love stories, too…Anthropos Today: Reflections on Modern Equipment (2003)Anthropos Today: Reflections …Sorting Things Out (1999)Sorting Things OutHamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…User Representations: Practices, Methods and Sociology (1995)User Representations: Practic…10 ''Where Are the Missing Masses? The Sociology of a Few Mundane Artifacts'' (1992)10 ''Where Are the Missing Ma…A Thousand Plateaus: Capitalism and Schizophrenia (1989)A Thousand Plateaus: Capitali…The Second Self: Computers and the Human Spirit (1986)The Second Self: Computers an…The second self: Computers and the human spirit (1985)The second self: Computers an…Video Games and Agency in Contemporary Society (2018)Video Games and Agency in Con…Game Studies’ Material Turn (2017)Game Studies’ Material TurnDetails and Dynamics: Mental Models of Complex Systems in Game-Based Learning (2017)Details and Dynamics: Mental …Big Data in Organizations and the Role of Human Resource Management (2017)Big Data in Organizations and…The Game Definition Game (2016)The Game Definition GameComputer Games and Organization Studies (2016)Computer Games and Organizati…Ludic encounters – understanding surveillance through game metaphors (2015)Ludic encounters – understand…Getting Played: Gamification and the Rise of Algorithmic Surveillance (2014)Getting Played: Gamification …Du game design au gamefulness : définir la gamification (2014)Du game design au gamefulness…Penser les phénomènes de ludicisation à partir de Jacques Henriot (2013)Penser les phénomènes de ludi…Science in action : how to follow scientists and engineers through society (1987)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)The De-scription of Technical Objects (1992)A Foundation for the Study of IT Effects: A New Look at DeSanctis and Poole’s Concepts of Structural Features and Spirit (2008)Toward Information Infrastructure Studies: Ways of Knowing in a Networked Environment (2009)Designing Robots for Care: Care Centered Value-Sensitive Design (2012)The University in Ruins (1997)Powers of freedom: reframing political thought (2000)Intensities of feeling: towards a spatial politics of affect (2004)Life of the mind: The interface of psychopharmaceuticals, domestic economies, and social abandonment (2004)THE EMERGENCE OF MULTISPECIES ETHNOGRAPHY (2010)Methodology of Social Sciences (2017)The Fame of Gawa: A Symbolic Study of Value Transformation in a Massim (Papua New Guinea) Society (1989)On Collective Memory (1992)Ethnography In/Of the World System: The Emergence of Multi-Sited Ethnography (1995)Discourse Analysis as Theory and Method (2002)The Practice Turn in Contemporary Theory (2005)3.2. MARXISM AND LITERATURE (2006)The Constitution of Society. Outline of the Theory of Structuration (1984)Flow: the psychology of optimal experience (1990)5. The Practice of Everyday Life (2000)There is No Magic Circle (2009)In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play (2014)Interactive drama, art and artificial intelligence (2002)CSCW at play (2004)Critical Ethical Reasoning and Role-Play (2008)Literacy into action: digital games as action and text in the English and literacy classroom (2011)Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)Notes on the theory of the actor-network: Ordering, strategy, and heterogeneity (1992)Machines and Mindlessness: Social Responses to Computers (2000)Dehumanization: An Integrative Review (2006)Technology Assessment and the Sociopolitics of Health Technologies (2000)The Wrong Trousers? Beyond the Design Fallacy: Social Learning and the User (2005)Renewable Energy and Sociotechnical Change: Imagined Subjectivities of ‘the Public’ and Their Implications (2010)Affect Detection: An Interdisciplinary Review of Models, Methods, and Their Applications (2010)The Ethnography of Infrastructure (1999)10 Sociomateriality: Challenging the Separation of Technology, Work and Organization (2008)The Politics and Poetics of Infrastructure (2013)
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References

  • 1989A Thousand Plateaus: Capitalism and Schizophrenia22,694 cited
  • 1999Sorting Things Out6,175 cited
  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 1986The Second Self: Computers and the Human Spirit1,721 cited
  • 199210 ''Where Are the Missing Masses? The Sociology of a Few Mundane Artifacts''1,055 cited
  • 1985The second self: Computers and the human spirit1,041 cited
  • 2003Anthropos Today: Reflections on Modern Equipment750 cited
  • 2007Beyond Play432 cited
  • 2003Ludologists love stories, too: notes from a debate that never took place382 cited
  • 1995User Representations: Practices, Methods and Sociology340 cited

Cited by

  • 2016The Game Definition Game184 cited
  • 2016Computer Games and Organization Studies128 cited
  • 2017Game Studies’ Material Turn121 cited
  • 2018Video Games and Agency in Contemporary Society114 cited
  • 2013Penser les phénomènes de ludicisation à partir de Jacques Henriot58 cited
  • 2017Big Data in Organizations and the Role of Human Resource Management

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55 cited
  • 2014Getting Played: Gamification and the Rise of Algorithmic Surveillance54 cited
  • 2014Du game design au gamefulness : définir la gamification46 cited
  • 2017Details and Dynamics: Mental Models of Complex Systems in Game-Based Learning30 cited
  • 2015Ludic encounters – understanding surveillance through game metaphors14 cited