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Uncanny valley revisited
10 references·0 citing·49 second hopsampled
Uncanny valley revisited (2006)Uncanny valley revisitedExperiences with Sparky, a Social Robot (2006)Experiences with Sparky, a So…The design space of robots: investigating children's views (2005)The design space of robots: i…A design-centred framework for social human-robot interaction (2005)A design-centred framework fo…Whose Job Is It Anyway? A Study of Human-Robot Interaction in a Collaborative Task (2004)Whose Job Is It Anyway? A Stu…Mediating the expression of emotion in educational collaborative virtual environments: an experimental study (2004)Mediating the expression of e…Development of an Android Robot for Studying Human-Robot Interaction (2004)Development of an Android Rob…Development and evaluation of interactive humanoid robots (2004)Development and evaluation of…Design spaces and niche spaces of believable social robots (2003)Design spaces and niche space…A survey of socially interactive robots (2003)A survey of socially interact…All robots are not created equal (2002)All robots are not created eq…Culture's Consequences: International Differences in Work-Related Values. (1983)The Cognitive Structure of Emotions (1988)Measurement Instruments for the Anthropomorphism, Animacy, Likeability, Perceived Intelligence, and Perceived Safety of Robots (2008)The benefit of being physically present: A survey of experimental works comparing copresent robots, telepresent robots and virtual agents (2015)Service robots in hotels: understanding the service quality perceptions of human-robot interaction (2019)The Psychology of Interpersonal Behaviour (1967)Whose gaze will infants follow? The elicitation of gaze‐following in 12‐month‐olds (1998)Matching robot appearance and behavior to tasks to improve human-robot cooperation (2004)Design patterns for sociality in human-robot interaction (2008)Generation and Evaluation of Communicative Robot Gesture (2012)Shopping with a robotic companion (2017)The expression of the emotions in man and animals. (1872)Affective Computing (1997)Infant-like Social Interactions between a Robot and a Human Caregiver (2000)Emotion and sociable humanoid robots (2003)Human–Robot Interaction: A Survey (2008)Cognition and reality (1976)Facial Action Coding System (1978)Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention (2007)The Perception of Humanness from the Movements of Synthetic Agents (2011)Integrating Biosignals Measurement in Virtual Reality Environments for Anxiety Detection (2020)The Intentional Stance (1987)Hand and mind: what gestures reveal about thought (1993)Socially intelligent robots: dimensions of human–robot interaction (2007)Machines and Mindlessness: Social Responses to Computers (2000)Designing Sociable Robots (2002)Close encounters: spatial distances between people and a robot of mechanistic appearance (2006)Exploring the design space of robots: Children's perspectives (2006)A Second Chance to Make a First Impression? How Appearance and Nonverbal Behavior Affect Perceived Warmth and Competence of Virtual Agents over Time (2012)An Experimental Study of Apparent Behavior (1944)Understanding Comics: The Invisible Art (1998)Embodied Conversational Agents (2000)Human-Robot Interaction: A Survey (2007)Technology as an Occasion for Structuring: Evidence from Observations of CT Scanners and the Social Order of Radiology Departments (1986)Using Technology and Constituting Structures: A Practice Lens for Studying Technology in Organizations (2000)Technology as an occasion for structuring: evidence from observations of CT scanners and the social order of radiology departments (2007)A Meta-Analysis of Factors Affecting Trust in Human-Robot Interaction (2011)Understanding perception of algorithmic decisions: Fairness, trust, and emotion in response to algorithmic management (2018)Human Trust in Artificial Intelligence: Review of Empirical Research (2020)Attractive Faces Are Only Average (1990)Computers are social actors (1994)Social Robots for Long-Term Interaction: A Survey (2013)What is AI Literacy? Competencies and Design Considerations (2020)The Hidden Dimension (1973)A Context-Dependent Attention System for a Social Robot (1999)Development and evaluation of an interactive humanoid robot "Robovie" (2003)Socially Assistive Robotics (2005)Affective State Estimation for Human–Robot Interaction (2007)Android as a telecommunication medium with a human-like presence (2007)
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References

  • 2003A survey of socially interactive robots3,336 cited
  • 2002All robots are not created equal496 cited
  • 2004Whose Job Is It Anyway? A Study of Human-Robot Interaction in a Collaborative Task479 cited
  • 2005A design-centred framework for social human-robot interaction447 cited
  • 2004Development and evaluation of interactive humanoid robots266 cited
  • 2004Development of an Android Robot for Studying Human-Robot Interaction197 cited
  • 2006Experiences with Sparky, a Social Robot147 cited
  • 2005The design space of robots: investigating children's views146 cited
  • 2003Design spaces and niche spaces of believable social robots118 cited
  • 2004Mediating the expression of emotion in educational collaborative virtual environments: an experimental study92 cited

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