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War, memes and memeplexes
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War, memes and memeplexes (2008)War, memes and memeplexesIntegrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan (2025)Integrating Memetics and Gami…Critical Gaming: Interactive History and Virtual Heritage (2016)The Selfish Gene (2017)The Application Research of Virtual Reality Technology in the Protection and Inheritance of Intangible Cultural Heritage (2024)
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  • 2025Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan6 cited

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