SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Is There Love in the Telematic Embrace?
0 references·14 citing·41 second hop
Is There Love in the Telematic Embrace? (1990)Is There Love in the Telematic Embrace?Participatory presence – social connectedness through collaborative art practices (2024)Participatory presence – soci…A Telepresence Stage: or how to create theatre in a pandemic – project report (2021)A Telepresence Stage: or how …Migrating Stories: Moving across the Code/Spaces of our Time (2019)Migrating Stories: Moving acr…The ‘unfinished’ subject: Pedagogy and performance in the company of copies, robots, mutants and cyborgs (2012)The ‘unfinished’ subject: Ped…Towards a Theoretical Framework for Interactive Digital Narrative (2010)Towards a Theoretical Framewo…From Router to Front Row: Lubricious Transfer and the Aesthetics of Telematic Performance (2010)From Router to Front Row: Lub…A philosophy of cinematic art (2010)A philosophy of cinematic artReview of practice-led research in art, design & architecture (2007)Review of practice-led resear…Composing with media: Zero in time and space (2005)Composing with media: Zero in…Planetary Technoetics: Art, Technology and Consciousness (2004)Planetary Technoetics: Art, T…The Dilemma of Media Art: Cybernetic Serendipity at the ICA London (2003)The Dilemma of Media Art: Cyb…The Collaborative Subject (2001)The Collaborative SubjectThe Emotion of Cyberspace: Art and Cyber-Ecology (1994)The Emotion of Cyberspace: Ar…Connectivity: Art and Interactive Telecommunications (1991)Connectivity: Art and Interac…Is There a Text in This Class? The Authority of Interpretive Communities (1983)Hamlet on the holodeck: the future of narrative in cyberspace (1997)The Language of New Media (2002)Automatism, Causality and Realism: Foundational Problems in the Philosophy of Photography (2008)Cinema, Philosophy, Bergman: On Film as Philosophy (2009)Cinema and the embodied mind: metaphor and simulation in understanding meaning in films (2017)Symbolic Interactionism: Perspective and Method. (1971)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Crafting a Critical Technical Practice (2010)Navigating methodological perspectives in Doctoral research through creative practice (2020)Interactive Storytelling through LEDs and Paper Circuits: Tapping into Materials and Technology in Children’s Literature Education (2021)Behavior, Purpose and Teleology (1943)Life on the Screen: Identity in the Age of the Internet (1997)The Transatlantic Sixties : Europe and the United States in the Counterculture Decade (2013)The Transatlantic Sixties (2013)Cybernetics or Control and Communication in the Animal and the Machine (2019)A Survey of Recent Practice of Artificial Life in Visual Art (2024)Cybernetics. Or Control and Communication in the Animal and the Machine (1949)Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans (2019)Intermedial Studies (2021)Wild, stressful, or stupid: Que es Bandersnatch ? Exploring user outcomes of Netflix’s interactive Black Mirror episode (2021)Critique of Judgment (1994)5. The Practice of Everyday Life (2000)Landscapes of Learning (2010)The Phenomenon of Man (1955)Steps to an Ecology of Mind (1973)58. Contingency, Irony and Solidarity (2015)Computer power and human reason (1976)The Metaphysics of Virtual Reality (1994)Terminal Identity: The Virtual Subject in Postmodern Science Fiction. (1995)All that is solid melts into air : the experience of modernity (1995)3 Behaviourist Art and the Cybernetic Vision (1966–67) (2003)Information Arts: Intersections of Art, Science, and Technology (2001)Virtual art: From illusion to immersion (2004)Digital Performance (2007)Nigerian theatre in a digital era and environment (2022)Theatre minus physical coexistence – a glimpse into theatrical experimentations in Greece during the pandemic (2022)‘It’s not just about technology!': Creativity as a driving force for nurturing the development of skills for digital performance (2023)Phenomenology of Perception (1982)How We Became Posthuman (1999)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2010A philosophy of cinematic art137 cited
  • 2010Towards a Theoretical Framework for Interactive Digital Narrative84 cited
  • 2003The Dilemma of Media Art: Cybernetic Serendipity at the ICA London29 cited
  • 2007Review of practice-led research in art, design & architecture25 cited
  • 2021A Telepresence Stage: or how to create theatre in a pandemic – project report18 cited
  • 2010From Router to Front Row: Lubricious Transfer and the Aesthetics of Telematic Performance9 cited
  • 1991Connectivity: Art and Interactive Telecommunications9 cited
  • 2004Planetary Technoetics: Art, Technology and Consciousness8 cited
  • 1994The Emotion of Cyberspace: Art and Cyber-Ecology8 cited
  • 2001The Collaborative Subject7 cited
  • 2005Composing with media: Zero in time and space5 cited
  • 2012The ‘unfinished’ subject: Pedagogy and performance in the company of copies, robots, mutants and cyborgs4 cited
  • 2024Participatory presence – social connectedness through collaborative art practices4 cited
  • 2019Migrating Stories: Moving across the Code/Spaces of our Time2 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work