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Additive race: colorblind discourses of realism in performance capture technologies
16 references·0 citing·33 second hop
Additive race: colorblind discourses of realism in performance capture technologies (2013)Additive race: colorblind discourses of r…Darkening Mirrors: Imperial Representation in Depression-Era African American Performance (2013)Darkening Mirrors: Imperial R…The problem of the color(blind): racial transgression and the politics of black performance (2012)The problem of the color(blin…Hello Avatar: Rise of the Networked Generation (2011)Hello Avatar: Rise of the Net…The virtual census: representations of gender, race and age in video games (2009)The virtual census: represent…Digital diaspora: a race for cyberspace (2009)Digital diaspora: a race for …Speciesism, Part I: Translating Races into Animals in Wartime Animation (2008)Speciesism, Part I: Translati…The Witch’s Flight (2007)The Witch’s FlightRacism without Racists: Color-Blind Racism and the Persistence of Racial Inequality in the United States (2006)Racism without Racists: Color…Culture, Media, Language (2003)Culture, Media, LanguageCybertypes: Race, Ethnicity, and Identity on the Internet (2002)Cybertypes: Race, Ethnicity, …“Cinema at Its Source”: Synchronizing Race and Sound in the Early Talkies (2002)“Cinema at Its Source”: Synch…Fair Play? Violence, Gender and Race in Video Games. (2001)Fair Play? Violence, Gender a…Meta-Morphing: Visual Transformation and the Culture of Quick-Change (1999)Meta-Morphing: Visual Transfo…White: Essays on Race and Culture (1997)White: Essays on Race and Cul…Playing in the Dark: Whiteness and the Literary Imagination. (1993)Playing in the Dark: Whitenes…Black looks: race and representation (1992)Black looks: race and represe…A Coefficient of Agreement for Nominal Scales (1960)Differentiation between social groups: Studies in the social psychology of intergroup relations. (1978)The media equation: how people treat computers, television, and new media like real people and places (1997)Looking for Gender: Gender Roles and Behaviors Among Online Gamers (2009)Do you identify as a gamer? Gender, race, sexuality, and gamer identity (2011)Sexism in online video games: The role of conformity to masculine norms and social dominance orientation (2013)Framing analysis: An approach to news discourse (1993)Journalists as interpretive communities (1993)blurred boundaries: the discourse of corruption, the culture of politics, and the imagined state (1995)Evil Deceivers and Make-Believers: On Transphobic Violence and the Politics of Illusion (2007)Intersectionality as buzzword (2008)The unbearable heaviness of climate coloniality (2022)A New Algorithmic Identity (2011)The ethics of algorithms: Mapping the debate (2016)What is platform governance? (2019)Social identity contingencies: How diversity cues signal threat or safety for African Americans in mainstream institutions. (2008)Critical Race Theory, Race Equity, and Public Health: Toward Antiracism Praxis (2010)Dis/ability critical race studies (DisCrit): theorizing at the intersections of race and dis/ability (2012)Just what is critical race theory and what's it doing in a nice field like education? (1998)Surface Reading: An Introduction (2009)Intersectionality's Definitional Dilemmas (2015)Making Place, Making Race: Performances of Whiteness in the Jim Crow South (2003)Privileged Mobilities: Locating the Expatriate in Migration Scholarship (2016)Second-Wave White Teacher Identity Studies (2016)The Case of Blackness (2009)The Social Life of Social Death: On Afro-Pessimism and Black Optimism (2011)The Undercommons: Fugitive Planning & Black Study (2013)The ties that bind: Internet communication technologies, networked authoritarianism, and ‘voice’ in the Syrian diaspora (2016)Connected migrants: Encapsulation and cosmopolitanization (2018)‘Joy is resistance’: cross-platform resilience and (re)invention of Black oral culture online (2019)Intensities of feeling: towards a spatial politics of affect (2004)Mobile Screens (2012)Mobile screens: the visual regime of navigation (2012)
this work references cited by second hop

References

  • 1992Black looks: race and representation4,673 cited
  • 1993Playing in the Dark: Whiteness and the Literary Imagination.3,067 cited
  • 2003Culture, Media, Language1,740 cited
  • 2006Racism without Racists: Color-Blind Racism and the Persistence of Racial Inequality in the United States1,558 cited
  • 1997White: Essays on Race and Culture886 cited
  • 2002Cybertypes: Race, Ethnicity, and Identity on the Internet854 cited
  • 2007The Witch’s Flight730 cited
  • 2009The virtual census: representations of gender, race and age in video games560 cited
  • 2009Digital diaspora: a race for cyberspace189 cited
  • 1999Meta-Morphing: Visual Transformation and the Culture of Quick-Change180 cited
  • 2001Fair Play? Violence, Gender and Race in Video Games.162 cited
  • 2011Hello Avatar: Rise of the Networked Generation135 cited
  • 2012The problem of the color(blind): racial transgression and the politics of black performance83 cited
  • 2008Speciesism, Part I: Translating Races into Animals in Wartime Animation69 cited
  • 2002“Cinema at Its Source”: Synchronizing Race and Sound in the Early Talkies61 cited
  • 2013

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Darkening Mirrors: Imperial Representation in Depression-Era African American Performance
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