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Turning Real-World Software Development into a Game
4 references·6 citing·38 second hop
Turning Real-World Software Development into a Game (2011)Turning Real-World Software Development i…Simse: a software engineering simulation environment for software process education (2006)Simse: a software engineering…Teaching software engineering through game design (2005)Teaching software engineering…An experimental card game for teaching software engineering processes (2004)An experimental card game for…A Theory of Fun for Game Design (2004)A Theory of Fun for Game Desi…The gamer psychology: a psychological perspective on game design and gamification (2022)The gamer psychology: a psych…Gamification in software engineering: the mediating role of developer engagement and job satisfaction (2021)Gamification in software engi…Gamification in Software Engineering: A literature Review (2021)Gamification in Software Engi…Gamified Modules for an Introductory Statistics Course and Their Impact on Attitudes and Learning (2017)Gamified Modules for an Intro…Gamification in Software Engineering Education: An Empirical Study (2017)Gamification in Software Engi…Gamification Challenges and a Case Study in Online Learning (2015)Gamification Challenges and a…Design Patterns: Elements of Reusable Object-Oriented Software (1994)Andrew Rollings and Ernest Adams on Game Design (2003)Rules of Play: Game Design Fundamentals (2003)Making Computer Games and Design Thinking (2008)Game Jams (2012)Gamification in Computer Science Education: a Systematic Literature Review (2020)Collaborative learning: higher education, interdependence, and the authority of knowledge (1994)Eliciting self-explanations improves understanding, (1994)Discovering models of software processes from event-based data (1998)Introduction to Games-Based Learning (2009)A systematic mapping study on game-related methods for software engineering education (2017)Impacts of a flipped classroom with a smart learning diagnosis system on students' learning performance, perception, and problem solving ability in a software engineering course (2018)Flow: the psychology of optimal experience (1990)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Perceived Self-Efficacy in Cognitive Development and Functioning (1993)Expectancy–Value Theory of Achievement Motivation (2000)Motivational Beliefs, Values, and Goals (2002)A model for enhancing employees’ lifelong learning intention online (2021)Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review (2024)Principles of survey research (2001)Gamification. using game-design elements in non-gaming contexts (2011)Gamification in software engineering – A systematic mapping (2014)Students Perception on the use of Project-Based Learning in Software Engineering Education (2019)Gamification in Engineering Education – a Preliminary Literature Review (2020)A gamification strategy in engineering education—A case study on motivation and engagement (2021)Defining gamification (2012)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Flow: The Psychology of Optimal Experience (1991)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)"Alone together?" (2006)Beyond Play (2007)Multi-site evaluation of SimSE (2009)
this work references cited by second hop

References

  • 2004A Theory of Fun for Game Design1,110 cited
  • 2004An experimental card game for teaching software engineering processes214 cited
  • 2005Teaching software engineering through game design142 cited
  • 2006Simse: a software engineering simulation environment for software process education65 cited

Cited by

  • 2017Gamification in Software Engineering Education: An Empirical Study57 cited
  • 2017Gamified Modules for an Introductory Statistics Course and Their Impact on Attitudes and Learning48 cited
  • 2021Gamification in software engineering: the mediating role of developer engagement and job satisfaction41 cited
  • 2021Gamification in Software Engineering: A literature Review39 cited
  • 2015Gamification Challenges and a Case Study in Online Learning35 cited
  • 2022The gamer psychology: a psychological perspective on game design and gamification34 cited

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