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The pleasures of immersion and engagement: schemas, scripts and the fifth business
16 references·0 citing·29 second hop
The pleasures of immersion and engagement: schemas, scripts and the fifth business (2001)The pleasures of immersion and engagement…When Innovations Meet Institutions: Edison and the Design of the Electric Light (2001)When Innovations Meet Institu…Hamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…Tell Me a Story: A New Look at Real and Artificial Memory (1996)Tell Me a Story: A New Look a…Computers as Theatre (1993)Computers as TheatreAfternoon, a Story (1993)Afternoon, a StoryLost in a Book: The Psychology of Reading for Pleasure (1990)Lost in a Book: The Psycholog…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…The Evolution of Technology (1989)The Evolution of TechnologyThe Media Lab: Inventing the Future at M.I.T. (1988)The Media Lab: Inventing the …The Second Self: Computers and the Human Spirit (1986)The Second Self: Computers an…Actual Minds, Possible Worlds. (1986)Actual Minds, Possible Worlds.Actual Minds, Possible Worlds (1986)Actual Minds, Possible WorldsText, Discourse and Process: Towards a Multidisciplinary Science of Texts (1980)Text, Discourse and Process: …Narrative Models of Action and Interaction* (1979)Narrative Models of Action an…Art and Illusion: A Study in the Psychology of Pictorial Representation (1960)Art and Illusion: A Study in …Art and Illusion: A Study in the Psychology of Pictorial Representation (1960)Art and Illusion: A Study in …The Presentation of Self in Everyday Life. (1956)Economic Action and Social Structure: The Problem of Embeddedness (1985)The fit between product market strategy and business model: implications for firm performance (2007)Theory Building From Cases: Opportunities And Challenges (2007)The dynamic componential model of creativity and innovation in organizations: Making progress, making meaning (2016)The Presentation of Self in Everyday Life (2023)Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)Group and Interpersonal Effects in International Computer-Mediated Collaboration (1997)International Handbook of Internet Research (2010)Information Technology and Business-Level Strategy: Toward an Integrated Theoretical Perspective1 (2013)Stories of Experience and Narrative Inquiry (1990)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)What Is Agency? (1998)The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites (2001)EXAMINING SOCIAL PRESENCE IN ONLINE COURSES IN RELATION TO STUDENTS' PERCEIVED LEARNING AND SATISFACTION (2003)Patterns of engagement in authentic online learning environments (2003)Notes on the theory of the actor-network: Ordering, strategy, and heterogeneity (1992)Machines and Mindlessness: Social Responses to Computers (2000)Dehumanization: An Integrative Review (2006)Storytime: young children's literary understanding in the classroom (2008)Depicting as a method of communication. (2016)The Handbook of Economic Sociology (1994)Technology Brokering and Innovation in a Product Development Firm (1997)Recombinant Uncertainty in Technological Search (2001)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)
this work references cited by second hop

References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1986Actual Minds, Possible Worlds8,655 cited
  • 1986Actual Minds, Possible Worlds.6,608 cited
  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 1986The Second Self: Computers and the Human Spirit1,721 cited
  • 2001When Innovations Meet Institutions: Edison and the Design of the Electric Light1,396 cited
  • 1993Computers as Theatre1,251 cited
  • 1989The Evolution of Technology1,202 cited
  • 1960Art and Illusion: A Study in the Psychology of Pictorial Representation1,138 cited
  • 1988The Media Lab: Inventing the Future at M.I.T.501 cited
  • 1996Tell Me a Story: A New Look at Real and Artificial Memory439 cited
  • 1990Lost in a Book: The Psychology of Reading for Pleasure326 cited
  • 1960Art and Illusion: A Study in the Psychology of Pictorial Representation310 cited
  • 1993Afternoon, a Story141 cited
  • 1980Text, Discourse and Process: Towards a Multidisciplinary Science of Texts131 cited
  • 1979Narrative Models of Action and Interaction*

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