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Rapid prototyping a virtual fire drill environment using computer game technology
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Rapid prototyping a virtual fire drill environment using computer game technology (2009)Rapid prototyping a virtual fire drill en…Serious Gordon: Using Serious Games to Teach Food Safety in the Kitchen. (2021)Serious Gordon: Using Serious…Using virtual reality to determine how emergency signs facilitate way-finding (2008)Using virtual reality to dete…Road resources distribution and evolution analysis using a species competition model for improving road equity (2008)Road resources distribution a…A game theory based exit selection model for evacuation (2006)A game theory based exit sele…Virtual museums for all: employing game technology for edutainment (2004)Virtual museums for all: empl…Quantification of behaviour for engineering design standards and escape time calculations (2001)Quantification of behaviour f…Modelling occupant interaction with fire conditions using the buildingEXODUS evacuation model (2001)Modelling occupant interactio…A review of the methodologies used in the computer simulation of evacuation from the built environment (1999)A review of the methodologies…A computer-based simulation model for the prediction of evacuation from mass-transport vehicles (1994)A computer-based simulation m…Human responses to multiple sources of directional information in virtual crowd evacuations (2013)Human responses to multiple s…The future of learning (2007)Using game technologies to improve the safety of construction plant operations (2011)INTRODUCTION TO COMMUNICATION STUDIES (1982)Introduction to Communication Studies (1984)A critical review of virtual and augmented reality (VR/AR) applications in construction safety (2017)Crowd behaviour and motion: Empirical methods (2017)Data collection methods for studying pedestrian behaviour: A systematic review (2020)Non-Cooperative Games (1951)Non-cooperative games (1989)Games and Information: An Introduction to Game Theory (2006)Risk perception in fire evacuation behavior revisited: definitions, related concepts, and empirical evidence (2015)A mixed logit model for predicting exit choice during building evacuations (2016)Human exit choice in crowded built environments: Investigating underlying behavioural differences between normal egress and emergency evacuations (2016)Making urban road pricing acceptable and effective: searching for quality and equity in urban mobility (2001)SOCIAL INCLUSION AS A TRANSPORT PLANNING ISSUE IN CANADA (2003)Reform Beijing to a public transit oriented city – from the view of transportation equity (2010)Virtual Reality and its potential for evaluating warning compliance (2010)BIM Based Virtual Environment for Fire Emergency Evacuation (2014)An Object-Oriented World-View for Intelligent, Discrete, Next-Event Simulation (1988)A computer model for the evacuation of large building populations (1995)A review of building evacuation models (2005)Modeling crowd evacuation of a building based on seven methodological approaches (2008)Building safety and human behaviour in fire: A literature review (2009)EVACNET+: A computer program to determine optimal building evacuation plans (1985)On the relationship between crowd density and movement velocity (2003)A Simulation of Bonding Effects and Their Impacts on Pedestrian Dynamics (2009)Likely behaviours of passengers under emergency evacuation in train station (2016)Hands-On Exhibitions: Managing Interactive Museums and Science Centres (1998)An approach to designing and implementing virtual museums (2000)Building a VR-Museum in a Museum (2001)Developing serious games for cultural heritage: a state-of-the-art review (2010)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)Simulating dynamical features of escape panic (2000)Simulation of pedestrian dynamics using a two-dimensional cellular automaton (2001)How simple rules determine pedestrian behavior and crowd disasters (2011)BIM-based building fire emergency management: Combining building users' behavior decisions (2019)Way finding during fire evacuation; an analysis of unannounced fire drills in a hotel at night (2009)Agent-based simulation of building evacuation: Combining human behavior with predictable spatial accessibility in a fire emergency (2014)Crowd evacuation simulation approach based on navigation knowledge and two-layer control mechanism (2018)Predicting Human Behavior During Fires (2011)
this work references cited by second hop

References

  • 1999A review of the methodologies used in the computer simulation of evacuation from the built environment420 cited
  • 2001Quantification of behaviour for engineering design standards and escape time calculations255 cited
  • 2006A game theory based exit selection model for evacuation220 cited
  • 2001Modelling occupant interaction with fire conditions using the buildingEXODUS evacuation model211 cited
  • 2008Using virtual reality to determine how emergency signs facilitate way-finding181 cited
  • 2004Virtual museums for all: employing game technology for edutainment147 cited
  • 1994A computer-based simulation model for the prediction of evacuation from mass-transport vehicles129 cited
  • 2021Serious Gordon: Using Serious Games to Teach Food Safety in the Kitchen.24 cited
  • 2008Road resources distribution and evolution analysis using a species competition model for improving road equity21 cited

Cited by

  • 2013Human responses to multiple sources of directional information in virtual crowd evacuations112 cited

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