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Toward a new generation of virtual humans for interactive experiences
2 references·10 citing·34 second hop
Toward a new generation of virtual humans for interactive experiences (2002)Toward a new generation of virtual humans…Tears and fears (2001)Tears and fearsEmbodied Conversational Agents (2000)Embodied Conversational AgentsA Test of Spatial Contiguity for Virtual Human’s Gestures in Multimedia Learning Environments (2015)A Test of Spatial Contiguity …Modeling Framing Effects: Comparing an Appraisal-Based Model with Existing Models (2013)Modeling Framing Effects: Com…Contextually-Based Utility: An Appraisal-Based Approach at Modeling Framing and Decisions (2011)Contextually-Based Utility: A…Computational Models of Emotion (2010)Computational Models of Emoti…Intelligent Virtual Humans with Autonomy and Personality: State-of-the-Art (2008)Intelligent Virtual Humans wi…Mitigation Theory: An Integrated Approach (2005)Mitigation Theory: An Integra…LESSONS FROM EMOTION PSYCHOLOGY FOR THE DESIGN OF LIFELIKE CHARACTERS (2005)LESSONS FROM EMOTION PSYCHOLO…Evaluating a Computational Model of Emotion (2005)Evaluating a Computational Mo…Making a game of system design (2003)Making a game of system design”Just Talking about Art” – Creating Virtual Storytelling Experiences in Mixed Reality (2003)”Just Talking about Art” – Cr…Politeness : Some Universals in Language Usage (1987)The Uses of Argument (2003)An examination of mitigation strategies used in Spanish psychotherapeutic discourse (2010)Mind, Self, and Society (2015)Emotion And Adaptation (1991)An Introduction to the Five‐Factor Model and Its Applications (1992)Affective Computing (1997)The Cognitive Structure of Emotions (1988)Emotion recognition system using brain and peripheral signals: Using correlation dimension to improve the results of EEG (2009)Fusion of Facial Expressions and EEG for Multimodal Emotion Recognition (2017)Combining Facial Expressions and Electroencephalography to Enhance Emotion Recognition (2019)Interactive Pedagogical Drama for Health Interventions (2003)Use of Internet Pornography and Men's Well-Being (2005)Goal-Setting in Educational Video Games (2016)An overview of and factor analytic approach to flow theory in online contexts (2020)The Repertoire of Nonverbal Behavior: Categories, Origins, Usage, and Coding (1969)Building Expression into Virtual Characters (2006)Investigations on empathy towards humans and robots using fMRI (2014)The expression of the emotions in man and animals. (1872)How To Do Things With Words (1975)Principles and Practice of Structural Equation Modeling (1998)Affect control processes: Intelligent affective interaction using a partially observable Markov decision process (2015)Curriculum Learning for Speech Emotion Recognition From Crowdsourced Labels (2019)The Human Affectome (2023)Mental Representations: A Dual Coding Approach (1986)Working Memory (1992)Multimedia Learning (2002)Investigating the effects of beat and deictic gestures of a lecturer in educational videos (2020)Animated pedagogical agents enhance learning outcomes and brain activity during learning (2021)Principles for Reducing Extraneous Processing in Multimedia Learning (2021)Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century (2004)Emotion and sociable humanoid robots (2003)Toward sociable robots (2003)Establishing and maintaining long-term human-computer relationships (2005)
this work references cited by second hop

References

  • 2000Embodied Conversational Agents1,809 cited
  • 2001Tears and fears198 cited

Cited by

  • 2005Evaluating a Computational Model of Emotion161 cited
  • 2010Computational Models of Emotion146 cited
  • 2003Making a game of system design110 cited
  • 2005LESSONS FROM EMOTION PSYCHOLOGY FOR THE DESIGN OF LIFELIKE CHARACTERS93 cited
  • 2008Intelligent Virtual Humans with Autonomy and Personality: State-of-the-Art65 cited
  • 2015A Test of Spatial Contiguity for Virtual Human’s Gestures in Multimedia Learning Environments60 cited
  • 2005Mitigation Theory: An Integrated Approach29 cited
  • 2003”Just Talking about Art” – Creating Virtual Storytelling Experiences in Mixed Reality21 cited
  • 2011Contextually-Based Utility: An Appraisal-Based Approach at Modeling Framing and Decisions8 cited
  • 2013Modeling Framing Effects: Comparing an Appraisal-Based Model with Existing Models0 cited

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