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This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligence. We describe the scientific context of the artwork, technical details of the video system, through which user interaction is controlled, and the realization of the swarm-based simulations, which were projected onto a large screen. Finally, we explain and illustrate our two recent SwarmArt installations in a Calgary gallery.
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Stored only when both papers are in the corpus — 61 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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