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A Platform Independent Game Technology Model for Model Driven Serious Games Development.
9 references·0 citing·38 second hop
A Platform Independent Game Technology Model for Model Driven Serious Games Development. (2013)A Platform Independent Game Technology Mo…State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning (2011)State-of-the-Art Model Driven…Game Content Model: An Ontology for Documenting Serious Game Design (2011)Game Content Model: An Ontolo…Introduction to game development (2010)Introduction to game developm…A Model-Driven Framework to Support Development of Serious Games for Game-based Learning (2010)A Model-Driven Framework to S…Introduction to Games-Based Learning (2009)Introduction to Games-Based L…Games-based learning advancements for multi-sensory human computer interfaces techniques and effective practices (2009)Games-based learning advancem…Towards an Ontological Language for Game Analysis (2005)Towards an Ontological Langua…Entering the education arcade (2003)Entering the education arcadeAnalysis of the fork-join queue (1989)Analysis of the fork-join que…The Art of Computer Game Design (1984)Soft Systems Methodology in Action (1991)Game Design Workshop (2008)Details and Dynamics: Mental Models of Complex Systems in Game-Based Learning (2017)The Conditions of Learning and Theory of Instruction (1985)Fundamentals of game design (2010)Model driven security (2006)Categorizing Game Design Elements into Educational Game Design Fundamentals (2019)PLAY - Model-based Platform to Support Therapeutic Serious Games Design (2022)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Video game values: Human–computer interaction and games (2006)Educational Video Game Design: A Review of the Literature (2007)Educational game design for online education (2008)THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)Basic objects in natural categories (1976)Rules of Play: Game Design Fundamentals (2003)Dark Patterns in the Design of Games (2013)Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The theory of queues with a single server (1952)Two Parallel Queues Created by Arrivals with Two Demands I (1984)Approximate analysis of fork/join synchronization in parallel queues (1988)Queueing-theoretic solution methods for models of parallel and distributed systems (1994)Analysis of Fork/Join and Related Queueing Systems (2014)Reducing Latency via Redundant Requests (2015)Situated Cognition and the Culture of Learning (1989)Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)The effect of video game violence on physiological desensitization to real-life violence (2006)Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands (2013)Evaluating Game-based Learning Effectiveness in Higher Education (2014)Digital card games in education: A ten year systematic review (2017)Video Games in Education (2003)A systematic literature review of games-based learning empirical evidence in primary education (2016)A systematic literature review of teacher scaffolding in game-based learning in primary education (2023)A modular framework for adaptive agent-based steering (2011)How to engage users through gamification: The prevalent effects of playing and mastering over competing (2015)Rehabilitation Game Model for Personalised Exercise (2015)
this work references cited by second hop

References

  • 2005Towards an Ontological Language for Game Analysis191 cited
  • 2009Introduction to Games-Based Learning141 cited
  • 2003Entering the education arcade118 cited
  • 2010Introduction to game development116 cited
  • 1989Analysis of the fork-join queue91 cited
  • 2009Games-based learning advancements for multi-sensory human computer interfaces techniques and effective practices87 cited
  • 2010A Model-Driven Framework to Support Development of Serious Games for Game-based Learning57 cited
  • 2011Game Content Model: An Ontology for Documenting Serious Game Design42 cited
  • 2011State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning38 cited

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