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Dynamic difficulty using brain metrics of workload
9 references·9 citing·49 second hop
Dynamic difficulty using brain metrics of workload (2014)Dynamic difficulty using brain metrics of…Boredom in achievement settings: Exploring control–value antecedents and performance outcomes of a neglected emotion. (2010)Boredom in achievement settin…Effects of different scenarios of game difficulty on player immersion (2009)Effects of different scenario…Workload assessment of computer gaming using a single-stimulus event-related potential paradigm (2008)Workload assessment of comput…Flow and immersion in first-person shooters (2008)Flow and immersion in first-p…Boredom, engagement and anxiety as indicators for adaptation to difficulty in games (2008)Boredom, engagement and anxie…Pervasive game flow (2007)Pervasive game flowPerformance Enhancement in an Uninhabited Air Vehicle Task Using Psychophysiologically Determined Adaptive Aiding (2007)Performance Enhancement in an…Working memory: looking back and looking forward (2003)Working memory: looking back …Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse (2022)Understanding HCI Practices a…To Be or Not to Be in Flow at Work: Physiological Classification of Flow Using Machine Learning (2020)To Be or Not to Be in Flow at…Peripheral-physiological and neural correlates of the flow experience while playing video games: a comprehensive review (2020)Peripheral-physiological and …How Stress and Mental Workload are Connected (2019)How Stress and Mental Workloa…Dynamic Difficulty Adjustment Impact on Players' Confidence (2019)Dynamic Difficulty Adjustment…Avionics Human-Machine Interfaces and Interactions for Manned and Unmanned Aircraft (2018)Avionics Human-Machine Interf…The Psychophysiology of Flow: A Systematic Review of Peripheral Nervous System Features (2017)The Psychophysiology of Flow:…Monitoring driver cognitive load using functional near infrared spectroscopy in partially autonomous cars (2016)Monitoring driver cognitive l…Measuring cognitive load and cognition: metrics for technology-enhanced learning (2014)Measuring cognitive load and …Hamlet on the holodeck: the future of narrative in cyberspace (1997)GameFlow (2005)Immersion in Digital Games: Review of Gaming Experience Research (2014)Player–video game interaction: A systematic review of current concepts (2015)TSception:A Deep Learning Framework for Emotion Detection Using EEG (2020)Affective Computing (1997)Emotion recognition in human-computer interaction (2001)Emotion recognition system using brain and peripheral signals: Using correlation dimension to improve the results of EEG (2009)A review of the use of psychophysiological methods in game research (2011)Valence, arousal and dominance in the EEG during game play (2012)Workload: An examination of the concept. (1986)A critical review of the psychophysiology of driver fatigue (2001)A Comparison of the Cell Phone Driver and the Drunk Driver (2006)A novel approach to the physiological measurement of mental workload (2011)Brief review on physiological and biochemical evaluations of human mental workload (2011)Neural Basis of Video Gaming: A Systematic Review (2017)The organization of behavior. (1950)Individual differences in working memory and reading (1980)The episodic buffer: a new component of working memory? (2000)Brain mechanisms linking language and action (2005)Training and plasticity of working memory (2010)Changing concepts of working memory (2014)Flow: The Psychology of Optimal Experience (1991)Information and Communication Technologies in Tourism 2014 (2013)A systematic review of quantitative studies on the enjoyment of digital entertainment games (2014)Tolerance in Internet gaming disorder: A need for increasing gaming time or something else? 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this work references cited by second hop

References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 2003Working memory: looking back and looking forward5,200 cited
  • 2010Boredom in achievement settings: Exploring control–value antecedents and performance outcomes of a neglected emotion.1,188 cited
  • 2008Flow and immersion in first-person shooters327 cited
  • 2007Performance Enhancement in an Uninhabited Air Vehicle Task Using Psychophysiologically Determined Adaptive Aiding269 cited
  • 2008Boredom, engagement and anxiety as indicators for adaptation to difficulty in games233 cited
  • 2008Workload assessment of computer gaming using a single-stimulus event-related potential paradigm203 cited
  • 2007Pervasive game flow172 cited
  • 2009Effects of different scenarios of game difficulty on player immersion107 cited

Cited by

  • 2018Avionics Human-Machine Interfaces and Interactions for Manned and Unmanned Aircraft126 cited
  • 2020Peripheral-physiological and neural correlates of the flow experience while playing video games: a comprehensive review96 cited
  • 2014Measuring cognitive load and cognition: metrics for technology-enhanced learning70 cited
  • 2019How Stress and Mental Workload are Connected58 cited
  • 2016Monitoring driver cognitive load using functional near infrared spectroscopy in partially autonomous cars

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56 cited
  • 2017The Psychophysiology of Flow: A Systematic Review of Peripheral Nervous System Features50 cited
  • 2019Dynamic Difficulty Adjustment Impact on Players' Confidence48 cited
  • 2020To Be or Not to Be in Flow at Work: Physiological Classification of Flow Using Machine Learning33 cited
  • 2022Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse28 cited