this work references cited by second hopReferences
- 2007Deciding on the Number of Classes in Latent Class Analysis and Growth Mixture Modeling: A Monte Carlo Simulation Study11,376 cited
- 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
- 2005A ‘components’ model of addiction within a biopsychosocial framework3,070 cited
- 2006Motivations for Play in Online Games2,933 cited
- 2009Development and Validation of a Game Addiction Scale for Adolescents1,427 cited
- 1998Caught in the Net: How to Recognize the Signs of Internet Addiction--and a Winning Strategy for Recovery1,425 cited
- 2014Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade1,374 cited
- 2011Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study1,313 cited
- 2006The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments1,276 cited
- 2011Internet Gaming Addiction: A Systematic Review of Empirical Research1,109 cited
- 2007Social Interactions in Massively Multiplayer Online Role-Playing Gamers1,028 cited
- 2005Distinguishing addiction and high engagement in the context of online game playing946 cited
- 2006"Alone together?"778 cited
- 2008Who plays, how much, and why? Debunking the stereotypical gamer profile706 cited
Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work