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An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games
16 references·2 citing·40 second hop
An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games (2015)An exploratory study of the association b…Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade (2014)Internet Addiction: A Systema…Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Pathological Video Game Use A…Internet Gaming Addiction: A Systematic Review of Empirical Research (2011)Internet Gaming Addiction: A …Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety (2010)Online Gaming Addiction: The …Development and Validation of a Game Addiction Scale for Adolescents (2009)Development and Validation of…Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Who plays, how much, and why?…Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Social Interactions in Massiv…Deciding on the Number of Classes in Latent Class Analysis and Growth Mixture Modeling: A Monte Carlo Simulation Study (2007)Deciding on the Number of Cla…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)The Demographics, Motivations…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…"Alone together?" (2006)"Alone together?"Distinguishing addiction and high engagement in the context of online game playing (2005)Distinguishing addiction and …Addiction to the Internet and Online Gaming (2005)Addiction to the Internet and…A ‘components’ model of addiction within a biopsychosocial framework (2005)A ‘components’ model of addic…Caught in the Net: How to Recognize the Signs of Internet Addiction--and a Winning Strategy for Recovery (1998)Caught in the Net: How to Rec…Understanding consumers’ addiction to online mobile games and in apps purchase intention: Players stickiness as the mediation (2021)Understanding consumers’ addi…Motivations of playing digital games: A review and research agenda (2021)Motivations of playing digita…Psychology and postmodernism (1992)Online Social Networking and Addiction—A Review of the Psychological Literature (2011)Development of a Facebook Addiction Scale (2012)The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. 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(1991)An Introduction to Latent Class Growth Analysis and Growth Mixture Modeling (2007)Identifying careless responses in survey data. (2012)Latent Class Analysis: A Guide to Best Practice (2020)An Inventory for Measuring Depression (1961)A New Method for Measuring Daytime Sleepiness: The Epworth Sleepiness Scale (1991)Flow: The Psychology of Optimal Experience (1991)The uses and abuses of Facebook: A review of Facebook addiction (2014)Internet addiction and problematic Internet use: A systematic review of clinical research (2016)The associations between problematic Facebook use, psychological distress and well-being among adolescents and young adults: A systematic review and meta-analysis (2017)Trust: The Social Virtues and the Creation of Prosperity (1996)Evaluating the use of exploratory factor analysis in psychological research. (1999)What Video Games Have to Teach Us about Learning and Literacy (2004)What Is eSports and Why Do People Watch It? 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References

  • 2007Deciding on the Number of Classes in Latent Class Analysis and Growth Mixture Modeling: A Monte Carlo Simulation Study11,376 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
  • 2005A ‘components’ model of addiction within a biopsychosocial framework3,070 cited
  • 2006Motivations for Play in Online Games2,933 cited
  • 2009Development and Validation of a Game Addiction Scale for Adolescents1,427 cited
  • 1998Caught in the Net: How to Recognize the Signs of Internet Addiction--and a Winning Strategy for Recovery1,425 cited
  • 2014Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade1,374 cited
  • 2011Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study1,313 cited
  • 2006The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments1,276 cited
  • 2011Internet Gaming Addiction: A Systematic Review of Empirical Research1,109 cited
  • 2007Social Interactions in Massively Multiplayer Online Role-Playing Gamers1,028 cited
  • 2005Distinguishing addiction and high engagement in the context of online game playing946 cited
  • 2006"Alone together?"778 cited
  • 2008Who plays, how much, and why? Debunking the stereotypical gamer profile706 cited

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  • 2005Addiction to the Internet and Online Gaming685 cited
  • 2010Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety653 cited
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    • 2021Motivations of playing digital games: A review and research agenda118 cited
    • 2021Understanding consumers’ addiction to online mobile games and in apps purchase intention: Players stickiness as the mediation7 cited