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HCI and the arts
4 references·12 citing·34 second hop
HCI and the arts (2003)HCI and the artsBeyond Productivity: Information, Technology, Innovation, and Creativity (2013)Beyond Productivity: Informat…Projected realities (1999)Projected realitiesManifesto for a digital bauhaus1 (1998)Manifesto for a digital bauha…The role of the artist-designer (1996)The role of the artist-design…AI and Non-Western Art Worlds: Reimagining Critical AI Futures through Artistic Inquiry and Situated Dialogue (2025)AI and Non-Western Art Worlds…The Choreographer-Performer Continuum: A Diffraction Tool to Illuminate Authorship in More Than Human Co-Performances (2024)The Choreographer-Performer C…A drop of light: an interactive new media art investigation of human-technology symbiosis (2024)A drop of light: an interacti…“The Gallery is Ephemeral”: Exploring the Intersection of Archival Practice and Technology in Artist-Run Initiatives. (2024)“The Gallery is Ephemeral”: E…Is it Art, is it HCI? Exploring Tensions Between Practice and Research (2023)Is it Art, is it HCI? Explori…"We’re Not Decorators": Fostering Interdisciplinary Exchange in STEM–Artist Collaborations (2023)"We’re Not Decorators": Foste…Developing arts-based methods for exploring virtual reality technologies: A university–industry case study (2021)Developing arts-based methods…The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices (2019)The Interface between Interac…Revisiting Interactive Art from an Interaction Design Perspective (2018)Revisiting Interactive Art fr…Behind The Scenes at HCI's Turn to the Arts (2015)Behind The Scenes at HCI's Tu…Science vs. science: the complexities of interdisciplinary research (2013)Science vs. science: the comp…Evolving creative practice: a reflection on working with audience experience in Cardiomorphologies (2005)Evolving creative practice: a…Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions (1987)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Computer Graphic—Aesthetic Experiments between Two Cultures (2007)Creating synergies between traditional crafts and Fablab Making (2018)The application of digital fabrication technologies to the art and design curriculum in a teacher preparation program: a case study (2019)The Most Radical Gesture: The Situationist International in a Postmodern Age (1992)The ELDer project (2000)Digital family portraits (2001)The CareNet Display: Lessons Learned from an In Home Evaluation of an Ambient Display (2004)Using thematic analysis in psychology (2006)Performing mixed reality (2012)Performance-Led Research in the Wild (2013)The Prediction Machine (2016)Biometric Mirror (2019)Linking Audience Physiology to Choreography (2022)Responsive environments (1977)Measuring emotion: The self-assessment manikin and the semantic differential (1994)Enactive Systems and Enactive Media: Embodied Human-Machine Coupling beyond Interfaces (2011)Making an Interactive Dance Piece (2019)A Plurality of Practices: Artistic Narratives in HCI Research (2021)Designing Co-Creative AI for Virtual Environments (2021)Encountering Robotic Art: The Social, Material, and Temporal Processes of Creation with Machines (2025)The Social Impact of the Arts (2008)Staying with the trouble: making kin in the Chthulucene (2017)How to Make Art at the End of the World: A Manifesto for Research-Creation (2019)Posthumanist Performativity: Toward an Understanding of How Matter Comes to Matter (2003)Undoing Gender (2004)Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning (2007)Creativity in the training and practice of instructional designers: the Design/Creativity Loops model (2011)Deep-play: developing TPACK for 21st century teachers (2011)Towards transformation: conceptions of creativity in higher education (2008)Trojan horse or Rorschach blot? Creative industries discourse around the world (2009)Media Arts: Arts Education for a Digital Age (2010)
this work references cited by second hop

References

  • 2013Beyond Productivity: Information, Technology, Innovation, and Creativity169 cited
  • 1999Projected realities164 cited
  • 1998Manifesto for a digital bauhaus168 cited
  • 1996The role of the artist-designer35 cited

Cited by

  • 2015Behind The Scenes at HCI's Turn to the Arts26 cited
  • 2013Science vs. science: the complexities of interdisciplinary research25 cited
  • 2024The Choreographer-Performer Continuum: A Diffraction Tool to Illuminate Authorship in More Than Human Co-Performances19 cited
  • 2023Is it Art, is it HCI? Exploring Tensions Between Practice and Research15 cited
  • 2018Revisiting Interactive Art from an Interaction Design Perspective14 cited
  • 2023"We’re Not Decorators": Fostering Interdisciplinary Exchange in STEM–Artist Collaborations13 cited
  • 2024A drop of light: an interactive new media art investigation of human-technology symbiosis12 cited
  • 2025AI and Non-Western Art Worlds: Reimagining Critical AI Futures through Artistic Inquiry and Situated Dialogue11 cited
  • 2019The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices9 cited
  • 2005Evolving creative practice: a reflection on working with audience experience in Cardiomorphologies7 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2021Developing arts-based methods for exploring virtual reality technologies: A university–industry case study5 cited
  • 2024“The Gallery is Ephemeral”: Exploring the Intersection of Archival Practice and Technology in Artist-Run Initiatives.2 cited