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Thinking inside the Box: Why Consumers Enjoy Constrained Creative Experiences
16 references·16 citing·33 second hopsampled
Thinking inside the Box: Why Consumers Enjoy Constrained Creative Experiences (2007)Thinking inside the Box: Why Consumers En…Effectance Motivation Reconsidered. Toward a Developmental Model (2009)Effectance Motivation Reconsi…How Many Interviews Are Enough? (2005)How Many Interviews Are Enoug…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Goal striving, need satisfaction, and longitudinal well-being: The self-concordance model. (1999)Goal striving, need satisfact…Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Basics of qualitative researc…Lay dispositionism and implicit theories of personality. (1997)Lay dispositionism and implic…How Consumers Consume: A Typology of Consumption Practices (1995)How Consumers Consume: A Typo…Grounded theory research: Procedures, canons, and evaluative criteria (1990)Grounded theory research: Pro…Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic Motivation and Self…Dimensions of Consumer Expertise (1987)Dimensions of Consumer Expert…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)The Experiential Aspects of C…Control and information in the intrapersonal sphere: An extension of cognitive evaluation theory. (1982)Control and information in th…The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)The Discovery of Grounded The…The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded The…Creativity. (1950)Creativity.Consumer Movements and Collective Creativity: The Case of Restaurant Day (2018)Consumer Movements and Collec…The use of gamification mechanics to increase employee and user engagement in participative healthcare services (2017)The use of gamification mecha…Smart technologies and shopping experience: Are gamification interfaces effective? The case of the Smartstore (2017)Smart technologies and shoppi…Ten years of value cocreation: An integrative review (2016)Ten years of value cocreation…CRITÉRIOS DE ESTRATIFICAÇÃO E COMPARAÇÃO DE CLASSIFICADORES SOCIOECONÔMICOS NO BRASIL (2016)CRITÉRIOS DE ESTRATIFICAÇÃO E…Anthropomorphized Helpers Undermine Autonomy and Enjoyment in Computer Games (2016)Anthropomorphized Helpers Und…Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework (2015)Exploring the Implications of…Engaging Customers in Coproduction Processes: How Value-Enhancing and Intensity-Reducing Communication Strategies Mitigate the Negative Effects of Coproduction Intensity (2015)Engaging Customers in Coprodu…Creating When You Have Less: The Impact of Resource Scarcity on Product Use Creativity (2015)Creating When You Have Less: …Why Celebrity Sells: A Dual Entertainment Path Model of Brand Endorsement (2014)Why Celebrity Sells: A Dual E…Effect of Customer Participation on Service Outcomes (2014)Effect of Customer Participat…Is Noise Always Bad? Exploring the Effects of Ambient Noise on Creative Cognition (2012)Is Noise Always Bad? Explorin…Facilitating and Rewarding Creativity during New Product Development (2011)Facilitating and Rewarding Cr…Avatar-based innovation: Consequences of the virtual co-creation experience (2010)Avatar-based innovation: Cons…The Wisdom of Consumer Crowds (2008)The Wisdom of Consumer CrowdsAd Lib : When Customers Create the Ad (2008)Ad Lib : When Customers Creat…The Structure of Scientific Revolutions (1963)The Structure of Scientific Revolutions (1963)Thematic networks: an analytic tool for qualitative research (2001)From the Editors: What Grounded Theory is Not (2006)Theory Building From Cases: Opportunities And Challenges (2007)The Discovery of Grounded Theory (2017)Researching Lived Experience: Human Science for an Action Sensitive Pedagogy (1990)Narrative Inquiry: Experience and Story in Qualitative Research (1999)Using thematic analysis in psychology (2006)Document Analysis as a Qualitative Research Method (2009)Seeking Qualitative Rigor in Inductive Research (2012)The Theory of Buyer Behavior (1971)Structure and Functions of Fantasy (1974)An Information Processing Theory of Consumer Choice (1979)Consumer perceived value: The development of a multiple item scale (2001)The Chain of Effects from Brand Trust and Brand Affect to Brand Performance: The Role of Brand Loyalty (2001)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)ASPECTS OF THE THEORY OF SYNTAX (1964)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Human Inference: Strategies and Shortcomings of Social Judgment. (1983)Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence (1988)Conceptualizing, Measuring, and Managing Customer-Based Brand Equity (1993)Qualitative research and evaluation methods (1980)Qualitative inquiry and research design: choosing among five traditions. (1998)Purposeful Sampling for Qualitative Data Collection and Analysis in Mixed Method Implementation Research (2013)Sample Size in Qualitative Interview Studies (2015)Saturation in qualitative research: exploring its conceptualization and operationalization (2017)The psychology of interpersonal relations. (1958)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)
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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 1968The Discovery of Grounded Theory: Strategies for Qualitative Research.46,361 cited
  • 1968The Discovery of Grounded Theory; Strategies for Qualitative Research39,440 cited
  • 1998Basics of qualitative research : techniques and procedures for developing grounded theory38,622 cited
  • 1985Intrinsic Motivation and Self-Determination in Human Behavior26,744 cited
  • 2005How Many Interviews Are Enough?20,704 cited
  • 1988Intrinsic Motivation and Self-Determination in Human Behavior15,312 cited
  • 1990Grounded theory research: Procedures, canons, and evaluative criteria11,129 cited
  • 1982The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun8,274 cited
  • 1987Dimensions of Consumer Expertise4,373 cited
  • 1950Creativity.3,585 cited
  • 1982Control and information in the intrapersonal sphere: An extension of cognitive evaluation theory.2,720 cited
  • 1999Goal striving, need satisfaction, and longitudinal well-being: The self-concordance model.2,540 cited
  • 1995How Consumers Consume: A Typology of Consumption Practices1,701 cited
  • 2009Effectance Motivation Reconsidered. Toward a Developmental Model

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1,601 cited
  • 1997Lay dispositionism and implicit theories of personality.999 cited
  • Cited by

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    • 2011Facilitating and Rewarding Creativity during New Product Development212 cited
    • 2014Why Celebrity Sells: A Dual Entertainment Path Model of Brand Endorsement167 cited
    • 2017The use of gamification mechanics to increase employee and user engagement in participative healthcare services162 cited
    • 2010Avatar-based innovation: Consequences of the virtual co-creation experience161 cited
    • 2016Ten years of value cocreation: An integrative review146 cited
    • 2015Engaging Customers in Coproduction Processes: How Value-Enhancing and Intensity-Reducing Communication Strategies Mitigate the Negative Effects of Coproduction Intensity141 cited
    • 2017Smart technologies and shopping experience: Are gamification interfaces effective? The case of the Smartstore141 cited
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