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Social Relationships and Internet Use among Adolescents in Israel
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Social Relationships and Internet Use among Adolescents in Israel (2001)Social Relationships and Internet Use amo…Net-Surfers Don’t Ride Alone: Virtual Communities as Communities (2018)Net-Surfers Don’t Ride Alone:…Computer Networks As Social Networks (2001)Computer Networks As Social N…Video game playing and its relations with aggressive and prosocial behaviour (1998)Video game playing and its re…Internet paradox: A social technology that reduces social involvement and psychological well-being? (1998)Internet paradox: A social te…Communication and information (1998)Communication and informationPsychology of Computer Use: XLVII. Parameters of Internet Use, Abuse and Addiction: The First 90 Days of the Internet Usage Survey (1997)Psychology of Computer Use: X…A nation of strangers? (1997)A nation of strangers?Playing Violent Video and Computer Games and Adolescent Self-Concept (1996)Playing Violent Video and Com…Connections: New ways of working in the networked organization (1992)Connections: New ways of work…Playing Videogames: The Electronic Friend (1984)Playing Videogames: The Elect…A study of the Relationship between Pupils and Parents' Computer Literacy Level and Use (2012)A study of the Relationship b…The associations between information and communication technology (ICT) and peer and parent relations in early adolescence (2009)The associations between info…Cyber-Bullying in Australian Schools: Profiles of Adolescent Coping and Insights for School Practitioners (2007)Cyber-Bullying in Australian …Social Behavior: Its Elementary Forms (1963)The Strength of Weak Ties (1973)The System of Professions: An Essay on the Division of Expert Labor. (1990)A social influence model of consumer participation in network- and small-group-based virtual communities (2004)The New Transnational Activism (2005)Systems Competition and Network Effects (1994)Universal access to e-mail: feasibility and societal implications (1996)Plan 9 From Cyberspace: The Implications of the Internet for Personality and Social Psychology (2000)Does the Internet Increase, Decrease, or Supplement Social Capital? (2001)When Old Technologies Were New: Thinking about Electric Communication in the Late Nineteenth Century (1989)Internet Paradox Revisited (2002)On the Use of the Mass Media for Important Things (1973)Using the Mass Media (1980)Adolescents' Paternal Attachment and Internet Use (2007)Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study (2013)Social gaming, lonely life? The impact of digital game play on adolescents’ social circles (2014)The Measurement of Observer Agreement for Categorical Data (1977)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Popular Video Games: Quantifying the Presentation of Violence and Its Context (2003)Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? (2010)Vulnerability to Violent Video Games: A Review and Integration of Personality Research (2010)Sex Differences in Social Behavior (2013)Society and the Adolescent Self-Image (1965)The antecedents of self-esteem (1965)The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1 (1994)Structure and competition in the U.S. home video game industry (2002)“Killing Spree”: Exploring the Connection Between Competitive Game Play and Aggressive Cognition (2010)Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use (2011)Internet addiction among Chinese adolescents: prevalence and psychological features (2006)Problematic internet and cell-phone use: Psychological, behavioral, and health correlates (2007)Online communication, compulsive internet use, and psychosocial well-being among adolescents: A longitudinal study. (2008)Diagnostic and Statistical Manual of Mental Disorders (2012)Membership Size, Communication Activity, and Sustainability: A Resource-Based Model of Online Social Structures (2001)Social Implications of the Internet (2001)Reconsidering Political and Popular Understandings of the Digital Divide (2004)The Wealth of Networks: How Social Production Transforms Markets and Freedom (2007)The CES-D Scale (1977)Stress, social support, and the buffering hypothesis. (1985)A cognitive-behavioral model of pathological Internet use (2001)Should We Trust Web-Based Studies? A Comparative Analysis of Six Preconceptions About Internet Questionnaires. (2004)
this work references cited by second hop

References

  • 1998Internet paradox: A social technology that reduces social involvement and psychological well-being?4,792 cited
  • 1992Connections: New ways of working in the networked organization1,759 cited
  • 2018Net-Surfers Don’t Ride Alone: Virtual Communities as Communities1,221 cited
  • 2001Computer Networks As Social Networks917 cited
  • 1997Psychology of Computer Use: XLVII. Parameters of Internet Use, Abuse and Addiction: The First 90 Days of the Internet Usage Survey559 cited
  • 1997A nation of strangers?284 cited
  • 1996Playing Violent Video and Computer Games and Adolescent Self-Concept202 cited
  • 1984Playing Videogames: The Electronic Friend173 cited
  • 1998Video game playing and its relations with aggressive and prosocial behaviour159 cited
  • 1998Communication and information117 cited

Cited by

  • 2009The associations between information and communication technology (ICT) and peer and parent relations in early adolescence60 cited
  • 2007Cyber-Bullying in Australian Schools: Profiles of Adolescent Coping and Insights for School Practitioners58 cited
  • 2012A study of the Relationship between Pupils and Parents' Computer Literacy Level and Use18 cited

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