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Connecting developmental constructions to the internet: Identity presentation and sexual exploration in online teen chat rooms.
16 references·0 citing·43 second hop
Connecting developmental constructions to the internet: Identity presentation and sexual exploration in online teen chat rooms. (2006)Connecting developmental constructions to…Gender, Identity, and Language Use in Teenage Blogs (2006)Gender, Identity, and Languag…Computers, Phones, and the InternetDomesticating Information Technology (2006)Computers, Phones, and the In…Adolescent Internet use: What we expect, what teens report (2004)Adolescent Internet use: What…The role of romantic relationships in adolescent development. (2003)The role of romantic relation…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…The Role of Peers in the Emergence of Heterosexual Romantic Relationships in Adolescence (2000)The Role of Peers in the Emer…Plan 9 From Cyberspace: The Implications of the Internet for Personality and Social Psychology (2000)Plan 9 From Cyberspace: The I…The Development of Romantic Relationships in Adolescence (1999)The Development of Romantic R…Observing Interaction (1997)Observing InteractionLife on the Screen: Identity in the Age of the Internet (1997)Life on the Screen: Identity …Adolescents' uses of media for self-socialization (1995)Adolescents' uses of media fo…Adolescent room culture: Studying media in the context of everyday life (1995)Adolescent room culture: Stud…The Effects of Mass Communication (1962)The Effects of Mass Communica…Transmission of aggression through imitation of aggressive models. (1961)Transmission of aggression th…The Effects of Mass Communication (1961)The Effects of Mass Communica…Identity and the life cycle (1959)Identity and the life cycleThe Handbook of Social Psychology (1969)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Internet Paradox Revisited (2002)Social capital, self-esteem, and use of online social network sites: A longitudinal analysis (2008)Introducing COBRAs (2011)Aggression: A Social Learning Analysis (1973)The Aggression Questionnaire. (1992)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Emerging adulthood: A theory of development from the late teens through the twenties. (2000)Preadolescents' and adolescents' online communication and their closeness to friends. (2007)Online Communication and Adolescent Relationships (2008)Taking risky opportunities in youthful content creation: teenagers' use of social networking sites for intimacy, privacy and self-expression (2008)Childhood and Society (2026)The Social Construction of Reality (1967)Culture in Action: Symbols and Strategies (1986)How children and adolescents spend time across the world: Work, play, and developmental opportunities. (1999)Use of multiple social media platforms and symptoms of depression and anxiety: A nationally-representative study among U.S. young adults (2016)Populist online practices: the function of the Internet in right-wing populism (2017)Social Construction of Reality (2020)Social Learning and Imitation (1944)Science and Human Behavior (1953)Imitation of film-mediated aggressive models. (1963)Social cognitive theory of gender development and differentiation. (1999)The Ego and the Mechanisms of Defence (2018)Social Implications of the Internet (2001)The Field behind the Screen: Using Netnography for Marketing Research in Online Communities (2002)What is Technological Pedagogical Content Knowledge (TPACK)? (2013)A social-cognitive approach to motivation and personality. (1988)Happiness is everything, or is it? Explorations on the meaning of psychological well-being. (1989)Optimizing well-being: The empirical encounter of two traditions. (2002)Framing as a Theory of Media Effects (1999)Social Cognitive Theory of Mass Communication (2001)Critical Discourse Analysis (2015)Is There Social Capital in a Social Network Site?: Facebook Use and College Students' Life Satisfaction, Trust, and Participation (2009)Red Media, Blue Media: Evidence of Ideological Selectivity in Media Use (2009)The echo chamber effect on social media (2021)Personality (2001)Cortico-striatal synaptic defects and OCD-like behaviours in Sapap3-mutant mice (2007)Conducting Video Research in the Learning Sciences: Guidance on Selection, Analysis, Technology, and Ethics (2010)
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References

  • 1959Identity and the life cycle6,854 cited
  • 1997Life on the Screen: Identity in the Age of the Internet6,363 cited
  • 1961Transmission of aggression through imitation of aggressive models.2,007 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 2000Plan 9 From Cyberspace: The Implications of the Internet for Personality and Social Psychology1,507 cited
  • 1997Observing Interaction1,441 cited
  • 1962The Effects of Mass Communication1,425 cited
  • 1961The Effects of Mass Communication1,109 cited
  • 2004Adolescent Internet use: What we expect, what teens report869 cited
  • 1995Adolescents' uses of media for self-socialization687 cited
  • 1999The Development of Romantic Relationships in Adolescence653 cited
  • 2006Gender, Identity, and Language Use in Teenage Blogs646 cited
  • 2000The Role of Peers in the Emergence of Heterosexual Romantic Relationships in Adolescence474 cited
  • 1995Adolescent room culture: Studying media in the context of everyday life412 cited
  • 2006Computers, Phones, and the InternetDomesticating Information Technology328 cited

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  • 2003The role of romantic relationships in adolescent development.311 cited
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