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Automatic Recognition of Boredom in Video Games Using Novel Biosignal Moment-Based Features
16 references·2 citing·42 second hop
Automatic Recognition of Boredom in Video Games Using Novel Biosignal Moment-Based Features (2011)Automatic Recognition of Boredom in Video…Short-term emotion assessment in a recall paradigm (2009)Short-term emotion assessment…Toward Emotion Recognition in Car-Racing Drivers: A Biosignal Processing Approach (2008)Toward Emotion Recognition in…Emotion recognition based on physiological changes in music listening (2008)Emotion recognition based on …Boredom, engagement and anxiety as indicators for adaptation to difficulty in games (2008)Boredom, engagement and anxie…A Survey of Affect Recognition Methods: Audio, Visual, and Spontaneous Expressions (2008)A Survey of Affect Recognitio…A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies (2007)A fuzzy physiological approac…Emotion Assessment: Arousal Evaluation Using EEG’s and Peripheral Physiological Signals (2006)Emotion Assessment: Arousal E…An empirical study of machine learning techniques for affect recognition in human–robot interaction (2006)An empirical study of machine…GameFlow (2005)GameFlowFrom Physiological Signals to Emotions: Implementing and Comparing Selected Methods for Feature Extraction and Classification (2005)From Physiological Signals to…Using Noninvasive Wearable Computers to Recognize Human Emotions from Physiological Signals (2004)Using Noninvasive Wearable Co…Emotion Recognition Using Bio-sensors: First Steps towards an Automatic System (2004)Emotion Recognition Using Bio…Emotion recognition system using short-term monitoring of physiological signals (2004)Emotion recognition system us…Toward machine emotional intelligence: analysis of affective physiological state (2001)Toward machine emotional inte…Affective Computing (1997)Affective ComputingThe Science of Emotion: Research and Tradition in the Psychology of Emotion (1995)The Science of Emotion: Resea…Detecting boredom from eye gaze and EEG (2018)Detecting boredom from eye ga…Physiological heatmaps: a tool for visualizing users’ emotional reactions (2017)Physiological heatmaps: a too…Facial Action Coding System (1978)Measuring Emotions in the Consumption Experience (1997)Automatic, Dimensional and Continuous Emotion Recognition (2010)Categorical and dimensional affect analysis in continuous input: Current trends and future directions (2012)Emotion recognition in human-computer interaction (2001)Recognising realistic emotions and affect in speech: State of the art and lessons learnt from the first challenge (2011)Review on Psychological Stress Detection Using Biosignals (2019)Emotion recognition using multi-modal data and machine learning techniques: A tutorial and review (2020)Designing qualitative research (1989)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Correlation between heart rate, electrodermal activity and player experience in first-person shooter games (2010)ECG Pattern Analysis for Emotion Detection (2011)Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty (2011)Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. (1990)Designing games with a purpose (2008)Measuring and defining the experience of immersion in games (2008)The benefits of playing video games. (2013)The James-Lange Theory of Emotions: A Critical Examination and an Alternative Theory (1927)Acoustic profiles in vocal emotion expression. (1996)Detecting Stress During Real-World Driving Tasks Using Physiological Sensors (2005)Measures of emotion: A review (2009)Survey on speech emotion recognition: Features, classification schemes, and databases (2010)On the primacy of affect. (1984)Emotion elicitation using films (1995)An argument for basic emotions (1992)Continuous Prediction of Spontaneous Affect from Multiple Cues and Modalities in Valence-Arousal Space (2011)Features and classifiers for emotion recognition from speech: a survey from 2000 to 2011 (2012)Emotion recognition and artificial intelligence: A systematic review (2014–2023) and research recommendations (2023)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Affect Detection: An Interdisciplinary Review of Models, Methods, and Their Applications (2010)A Multimodal Database for Affect Recognition and Implicit Tagging (2011)Deep Facial Expression Recognition: A Survey (2020)The principles of psychology, Vol I. (1890)The Principles of Psychology (1891)EEG-Based Emotion Recognition in Music Listening (2010)Identifying Stable Patterns over Time for Emotion Recognition from EEG (2017)A Review of Emotion Recognition Using Physiological Signals (2018)Machines and Mindlessness: Social Responses to Computers (2000)IEMOCAP: interactive emotional dyadic motion capture database (2008)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)
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References

  • 1997Affective Computing7,373 cited
  • 2008A Survey of Affect Recognition Methods: Audio, Visual, and Spontaneous Expressions2,797 cited
  • 2001Toward machine emotional intelligence: analysis of affective physiological state2,334 cited
  • 2005GameFlow2,122 cited
  • 2008Emotion recognition based on physiological changes in music listening1,085 cited
  • 2004Emotion recognition system using short-term monitoring of physiological signals942 cited
  • 2007A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies538 cited
  • 2005From Physiological Signals to Emotions: Implementing and Comparing Selected Methods for Feature Extraction and Classification520 cited
  • 2004Emotion Recognition Using Bio-sensors: First Steps towards an Automatic System451 cited
  • 2004Using Noninvasive Wearable Computers to Recognize Human Emotions from Physiological Signals433 cited
  • 2006Emotion Assessment: Arousal Evaluation Using EEG’s and Peripheral Physiological Signals385 cited
  • 2009Short-term emotion assessment in a recall paradigm368 cited
  • 2008Toward Emotion Recognition in Car-Racing Drivers: A Biosignal Processing Approach335 cited
  • 2006An empirical study of machine learning techniques for affect recognition in human–robot interaction313 cited

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  • 1995The Science of Emotion: Research and Tradition in the Psychology of Emotion300 cited
  • 2008Boredom, engagement and anxiety as indicators for adaptation to difficulty in games233 cited
  • Cited by

    • 2018Detecting boredom from eye gaze and EEG65 cited
    • 2017Physiological heatmaps: a tool for visualizing users’ emotional reactions54 cited