SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Evaluating Strategies for the Preservation of Console Video Games
6 references·6 citing·30 second hop
Evaluating Strategies for the Preservation of Console Video Games (2008)Evaluating Strategies for the Preservatio…Preserving Interactive Multimedia Art: A Case Study in Preservation Planning (2008)Preserving Interactive Multim…Planets: Integrated Services for Digital Preservation (2008)Planets: Integrated Services …Emulation for Digital Preservation in Practice: The Results (2008)Emulation for Digital Preserv…How to choose a digital preservation strategy (2007)How to choose a digital prese…Emulation for digital preservation in practice: the results. (2007)Emulation for digital preserv…Development of a Universal Virtual Computer (UVC) for long-term preservation of digital objects (2005)Development of a Universal Vi…Towards Automated, Context-Aware Management of Preservation Submissions (2018)Towards Automated, Context-Aw…Developing an Emulation Model Towards the Preservation of Modern Computing Systems (2015)Developing an Emulation Model…A distributed archival network for process-oriented autonomic long-term digital preservation (2013)A distributed archival networ…IT Research Challenges in Digital Preservation (2009)IT Research Challenges in Dig…Documenting a Virtual World - A Case Study in Preserving Scenes from Second Life (2009)Documenting a Virtual World -…Digital Archeology: Recovering Digital Objects from Audio Waveforms (2009)Digital Archeology: Recoverin…Avoiding technological quicksand: Finding a viable technical foundation for digital preservation : a report to the Council on Library and Information Resources (1999)Avoiding Technological Quicksand: Finding a Viable Technical Foundation for Digital Preservation (1999)A methodology and system for preserving digital data (2002)The DELOS Testbed for Choosing a Digital Preservation Strategy (2006)Assisted Emulation for Legacy Executables (2010)Videogame preservation and massively multiplayer online role‐playing games: A review of the literature (2011)Towards a Theory of Digital Preservation (2008)Reference Model for an Open Archival Information System (OAIS) (2012)An invariant framework for conducting reproducible computational science (2015)‘Time Capsule’ Archiving through Strong Dark Archives (SDA): Designing Trustable Distributed Archives for Sensitive Materials (2021)Emulation as a Digital Preservation Strategy (2000)Distributed Preservation Services: Integrating Planning and Actions (2008)An African Perspective on Digital Preservation (2011)Metadata and video games emulation: an effective bond to achieve authentic preservation? (2017)Risk Management of Digital Information: A File Format Investigation (2001)Guidelines for the preservation of digital heritage (2003)A generic XML language for characterising objects to support digital preservation (2008)Plato (2008)Digital Archaeology: Rescuing Neglected and Damaged Data Resources: A JISC/NPO Study within the Electronic Libraries (eLib) Programme on the Preservation of Electronic Materials (1999)Preserving 2008 US Presidential Election Videos (2008)A Blueprint for Preserving Virtual World Cultural Heritage using Preservica & Custom Metadata Schema (2019)Long-Term Preservation of Digital Documents: Principles and Practices (2006)Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games (2010)A Measurement Framework for Evaluating Emulators for Digital Preservation (2012)Enterprise Content Management and the Records Continuum Model as strategies for long-term preservation of digital information (2013)Long-term digital preservation: preserving authenticity and usability of 3-D data (2009)Archives in motion: Concrete steps towards the digital disclosure of audiovisual content (2011)Emulation based services in digital preservation (2010)Exploring digital preservation requirements (2017)Metaphors We Work By: Reframing Digital Objects, Significant Properties, and the Design of Digital Preservation Systems (2018)
this work references cited by second hop

References

  • 2007How to choose a digital preservation strategy82 cited
  • 2008Emulation for Digital Preservation in Practice: The Results57 cited
  • 2008Planets: Integrated Services for Digital Preservation48 cited
  • 2005Development of a Universal Virtual Computer (UVC) for long-term preservation of digital objects36 cited
  • 2007Emulation for digital preservation in practice: the results.27 cited
  • 2008Preserving Interactive Multimedia Art: A Case Study in Preservation Planning21 cited

Cited by

  • 2013A distributed archival network for process-oriented autonomic long-term digital preservation7 cited
  • 2009Documenting a Virtual World - A Case Study in Preserving Scenes from Second Life5 cited
  • 2009Digital Archeology: Recovering Digital Objects from Audio Waveforms2 cited
  • 2015Developing an Emulation Model Towards the Preservation of Modern Computing Systems2 cited
  • 2009IT Research Challenges in Digital Preservation1 cited
  • 2018Towards Automated, Context-Aware Management of Preservation Submissions1 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work