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A technique called updateable simulations is proposed to reduce the time to complete multiple executions of a discrete event simulation program. This technique updates the results of a prior simulation run rather than re-execute the entire simulation to take into account variations in the underlying simulation model. A framework for creating updateable simulations is presented. This framework is applied to the problem of simulating a set of cascaded ATM multiplexers and a network of ATM switches. Performance measurements of sequential and parallel implementations of these simulations on a shared memory multiprocessor are presented, demonstrating that updateable simulations can yield substantial reductions in the time required to complete multiple simulation runs if there is much similarity among the runs. 1.
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Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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