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Many non-English speaking countries regard English as the most important second language. Therefore, developing modern assisted-learning tools that can support effective English learning is a critical issue in the English-language education field. With the fast development of wireless positioning techniques, the location-based game has been considered as a novel type of game and it has high potential to support context-aware learning. Accordingly, this study proposes a novel game-based English learning system with context-aware interactive learning mechanism which can appropriately provide a corresponding game-based English learning scene to the learnerpsilas handheld device based on the learnerpsilas location context. The proposed system aims to construct a mixed reality game learning environment that integrates virtual objects with real scenes in a university library. The preliminary experimental results reveal that the proposed learning mode provides likely benefits in terms of promoting learnerspsila learning interests, increasing learnerspsila willing to learning English.
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Stored only when both papers are in the corpus — 38 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.