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Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games
1 references·16 citing·44 second hop
Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games (2010)Keeping the Game Alive: Evaluating Strate…How to choose a digital preservation strategy (2007)How to choose a digital prese…The Internet Is Not Forever: Challenges and Sustainability in Video Game Archiving and Preservation (2023)The Internet Is Not Forever: …‘More like an Arcade’ – The Limitations of Playable Games in Museum Exhibitions (2019)‘More like an Arcade’ – The L…Metaphors We Work By: Reframing Digital Objects, Significant Properties, and the Design of Digital Preservation Systems (2018)Metaphors We Work By: Reframi…Constructing Digital Game Exhibitions: Objects, Experiences, and Context (2018)Constructing Digital Game Exh…Understanding the “expanded notion” of videogames as archival objects: A review of priorities, methods, and conceptions (2017)Understanding the “expanded n…Metadata and video games emulation: an effective bond to achieve authentic preservation? (2017)Metadata and video games emul…The Introduction of Computer and Video Games in Museums – Experiences and Possibilities (2013)The Introduction of Computer …Developing Virtual CD-ROM Collections: The Voyager Company Publications (2012)Developing Virtual CD-ROM Col…A Measurement Framework for Evaluating Emulators for Digital Preservation (2012)A Measurement Framework for E…Videogame preservation and massively multiplayer online role‐playing games: A review of the literature (2011)Videogame preservation and ma…Preservation Decisions: Terms and Conditions Apply Challenges, Misperceptions and Lessons Learned in Preservation Planning (2011)Preservation Decisions: Terms…Preservation decisions (2011)Preservation decisionsGame development documentation and institutional collection development policy (2011)Game development documentatio…Digital Curation and Preservation Bibliography 2010 (2011)Digital Curation and Preserva…Decision criteria in digital preservation: What to measure and how (2011)Decision criteria in digital …Same Same But Different – Comparing Rendering Environments for Interactive Digital Objects (2010)Same Same But Different – Com…Ensuring the Longevity of Digital Information (1998)The Digital Rosetta Stone: A Model for Maintaining Long-term Access to Static Digital Documents (2000)Digital Preservation and Copyright (2003)An Architecture for Community-Based Curation and Presentation of Complex Digital Objects (2013)Large-Scale Curation and Presentation of CD-ROM Art. (2013)Characterization of CD-ROMs for Emulation-Based Access. (2015)Avoiding Technological Quicksand: Finding a Viable Technical Foundation for Digital Preservation (1999)Emulation as a Digital Preservation Strategy (2000)Guidelines for the preservation of digital heritage (2003)Preserving Scientific Processes from Design to Publications (2012)Risk Management of Digital Information: A File Format Investigation (2001)Plato (2008)Systematic planning for digital preservation: evaluating potential strategies and building preservation plans (2009)Digital preservation strategies at Colorado State University Libraries (2013)The Social Construction of Risk in Digital Preservation (2019)International Standards Organization (2010)TOGAF Version 9.1 (2011)Free benchmark corpora for preservation experiments (2013)Open Preservation Data: Controlled vocabularies and ontologies for preservation ecosystems (2013)Digital Curation at Work: Modeling Workflows for Digital Archival Materials (2019)Languages of Art (1976)Languages of Art: An Approach to a Theory of Symbols. (1979)Describing, organizing, and maintaining video game development artifacts (2020)Institutional Ecology, `Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39 (1989)Preserving digital information: Report of the task force on archiving of digital information (1997)A Digital Archives Framework for the Preservation of Cultural Artifacts with Technological Components (2013)Researching the digital economy and the creative economy: Free gaming shards and commercialised making at the intersection of digitality and creativity (2022)Avoiding technological quicksand: Finding a viable technical foundation for digital preservation : a report to the Council on Library and Information Resources (1999)A generic XML language for characterising objects to support digital preservation (2008)Content Analysis: An Introduction to its Methodology. (1984)Grounded theory research: Procedures, canons, and evaluative criteria (1990)A typology of reviews: an analysis of 14 review types and associated methodologies (2009)The long‐term impact of interactive exhibits (1991)The 100 Most Eminent Psychologists of the 20th Century (2002)Uses of Heritage (2006)Drawing Things Together: Understandingthe Challenges and Opportunities of a Cross-LAM Approach to Digital GamePreservation and Exhibition (2019)Redefining screenshots: Toward critical literacy of screen capture practices (2020)In real life: Gaming community engagement in museums (2024)Yearning for Yesterday: A Sociology of Nostalgia. (1980)Museum Exhibition: Theory and Practice (1994)Playing Games With Cultural Heritage: A Comparative Case Study Analysis of the Current Status of Digital Game Preservation (2010)Enhancing Attentional Control: Lessons from Action Video Games (2019)Exploring the use of the Quake Safe House video game to foster disaster and disaster risk reduction awareness in museum visitors (2020)To Dally with Dalí: Deepfake (Inter)faces in the Art Museum (2021)
this work references cited by second hop

References

  • 2007How to choose a digital preservation strategy82 cited

Cited by

  • 2011Videogame preservation and massively multiplayer online role‐playing games: A review of the literature34 cited
  • 2011Decision criteria in digital preservation: What to measure and how31 cited
  • 2012A Measurement Framework for Evaluating Emulators for Digital Preservation26 cited
  • 2018Constructing Digital Game Exhibitions: Objects, Experiences, and Context21 cited
  • 2011Game development documentation and institutional collection development policy19 cited
  • 2017Understanding the “expanded notion” of videogames as archival objects: A review of priorities, methods, and conceptions18 cited
  • 2013The Introduction of Computer and Video Games in Museums – Experiences and Possibilities18 cited
  • 2011Preservation decisions15 cited
  • 2012Developing Virtual CD-ROM Collections: The Voyager Company Publications12 cited
  • 2018Metaphors We Work By: Reframing Digital Objects, Significant Properties, and the Design of Digital Preservation Systems12 cited
  • 2023The Internet Is Not Forever: Challenges and Sustainability in Video Game Archiving and Preservation11 cited
  • 2011Preservation Decisions: Terms and Conditions Apply Challenges, Misperceptions and Lessons Learned in Preservation Planning11 cited
  • 2019

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‘More like an Arcade’ – The Limitations of Playable Games in Museum Exhibitions
10 cited
  • 2011Digital Curation and Preservation Bibliography 20109 cited
  • 2017Metadata and video games emulation: an effective bond to achieve authentic preservation?9 cited
  • 2010Same Same But Different – Comparing Rendering Environments for Interactive Digital Objects8 cited