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Digitized Virtuosity: Video War Games and Post-9/11 Cyber-Deterrence
16 references·3 citing·29 second hop
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References

  • 2007The Work of Art in the Age of Mechanical Reproduction3,820 cited
  • 2001Progress in Human Geography1,296 cited
  • 1997Vision, Race, and Modernity1,018 cited
  • 2007Gaming: essays on algorithmic culture689 cited
  • 1997The Gulf War Did Not Take Place.672 cited
  • 1991War in the Age of Intelligent Machines604 cited
  • 2000An intimate history of killing: face-to-face killing in twentieth-century warfare483 cited
  • 2001Virtuous War: Mapping The Military- Industrial-media-entertainment Network400 cited
  • 1998Vision, Race, and Modernity: A Visual Economy of the Andean Image World339 cited
  • 2002Virtuous War: Mapping the Military-Industrial-Media-Entertainment Network307 cited
  • 2005Video games production networks: value capture, power relations and embeddedness263 cited
  • 2004Trigger Happy: Videogames and the Entertainment Revolution229 cited
  • 2023The Gulf War Did Not Take Place221 cited
  • 2005From Military Geography to militarism's geographies: disciplinary engagements with the geographies of militarism and military activities163 cited
  • 2003Jarhead: A Marine's Chronicle of the Gulf War and Other Battles107 cited

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  • 2005Envisioning the Homefront: Militarization, Tracking and Security Culture48 cited
  • Cited by

    • 2017Everyday Ontological Security: Emotion and Migration in British Soaps73 cited
    • 2007Through the Looking Blast: Geopolitics and Visual Culture56 cited
    • 2017Interpreting and Reinterpreting the Political Significance of Popular Media: The Importance of Seeing from a Range of Perspectives11 cited