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The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept
16 references·16 citing·37 second hopsampled
The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept (2009)The Effects of the Sexualization of Femal…Sex Differences in Social Behavior (2013)Sex Differences in Social Beh…Playing Video Games : Motives, Responses, and Consequences (2012)Playing Video Games : Motives…Media Effects (2009)Media EffectsSuffering, Selfish, Slackers? Myths and Reality About Emerging Adults (2006)Suffering, Selfish, Slackers?…Emerging adults in America: Coming of age in the 21st century. (2006)Emerging adults in America: C…Social Cognitive Theory of Mass Communication (2001)Social Cognitive Theory of Ma…Social cognitive theory of gender development and differentiation. (1999)Social cognitive theory of ge…The psychology of gender (1993)The psychology of genderVideo Kids: Making Sense of Nintendo (1991)Video Kids: Making Sense of N…Development and validation of a scale for measuring state self-esteem. (1991)Development and validation of…Sex Differences in Social Behavior: A Social-Role Interpretation. (1989)Sex Differences in Social Beh…Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Social Foundations of Thought…Sex and Gender (1985)Sex and GenderThe Self-Efficacy Scale: Construction and Validation (1982)The Self-Efficacy Scale: Cons…Masculinity and Femininity (1978)Masculinity and FemininityMasculinity & femininity: Their psychological dimensions, correlates, and antecedents (1978)Masculinity & femininity: The…The sources and consequences of sexual objectification (2023)The sources and consequences …Gender and Media Representations: A Review of the Literature on Gender Stereotypes, Objectification and Sexualization (2023)Gender and Media Representati…Negative Transgender-Related Media Messages Are Associated with Adverse Mental Health Outcomes in a Multistate Study of Transgender Adults (2020)Negative Transgender-Related …Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives (2019)Measuring Female Gaming: Game…Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review (2019)Female Gaming, Gaming Addicti…Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)Avatars and computer-mediated…Video game addiction in emerging adulthood: Cross-sectional evidence of pathology in video game addicts as compared to matched healthy controls (2017)Video game addiction in emerg…Playing Princess: Preschool Girls’ Interpretations of Gender Stereotypes in Disney Princess Media (2017)Playing Princess: Preschool G…“Say Instagram, Kids!”: Examining Sharenting and Children's Digital Representations on Instagram (2017)“Say Instagram, Kids!”: Exami…What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2016)What is a True Gamer? The Mal…Media and Modern Manhood: Testing Associations Between Media Consumption and Young Men’s Acceptance of Traditional Gender Ideologies (2016)Media and Modern Manhood: Tes…Lifetime Video Game Consumption, Interpersonal Aggression, Hostile Sexism, and Rape Myth Acceptance (2015)Lifetime Video Game Consumpti…Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths (2014)Sexualized Avatars Lead to Wo…Sexism in online video games: The role of conformity to masculine norms and social dominance orientation (2013)Sexism in online video games:…Sexy Dolls, Sexy Grade-Schoolers? Media & Maternal Influences on Young Girls’ Self-Sexualization (2012)Sexy Dolls, Sexy Grade-School…Associations Between Violent Video Gaming, Empathic Concern, and Prosocial Behavior Toward Strangers, Friends, and Family Members (2012)Associations Between Violent …The Principles of Psychology (1891)An Inventory for Measuring Depression (1961)Society and the Adolescent Self-Image (1965)Self-esteem as an interpersonal monitor: The sociometer hypothesis. (1995)Relation of threatened egotism to violence and aggression: The dark side of high self-esteem. (1996)Internet Paradox Revisited (2002)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. 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(2001)Reinforcing Spirals: The Mutual Influence of Media Selectivity and Media Effects and Their Impact on Individual Behavior and Social Identity (2007)Theory and measurement of generalized problematic Internet use: A two-step approach (2010)Role congruity theory of prejudice toward female leaders. (2002)The Other "Authoritarian Personality" (2004)Gender Ideology: Components, Predictors, and Consequences (2009)Gender and leadership style: A meta-analysis. (1990)Description and Prescription: How Gender Stereotypes Prevent Women's Ascent Up the Organizational Ladder (2001)The theory of planned behavior (1991)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Beyond prejudice as simple antipathy: Hostile and benevolent sexism across cultures. (2000)The female leadership advantage: An evaluation of the evidence (2003)Are People Prejudiced Against Women? 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References

  • 1985Social Foundations of Thought and Action : A Social Cognitive Theory19,175 cited
  • 1982The Self-Efficacy Scale: Construction and Validation4,017 cited
  • 2001Social Cognitive Theory of Mass Communication3,774 cited
  • 2013Sex Differences in Social Behavior3,322 cited
  • 1989Sex Differences in Social Behavior: A Social-Role Interpretation.3,266 cited
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  • 1991Development and validation of a scale for measuring state self-esteem.2,005 cited
  • 1978Masculinity & femininity: Their psychological dimensions, correlates, and antecedents1,840 cited
  • 2009Media Effects1,668 cited
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  • 2012Playing Video Games : Motives, Responses, and Consequences1,059 cited
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  • 2006Emerging adults in America: Coming of age in the 21st century.726 cited
  • 1993The psychology of gender336 cited
  • 2006Suffering, Selfish, Slackers? Myths and Reality About Emerging Adults331 cited
  • 1991Video Kids: Making Sense of Nintendo

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319 cited

Cited by

  • 2018Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication378 cited
  • 2013Sexism in online video games: The role of conformity to masculine norms and social dominance orientation360 cited
  • 2016What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture342 cited
  • 2017Video game addiction in emerging adulthood: Cross-sectional evidence of pathology in video game addicts as compared to matched healthy controls214 cited
  • 2019Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review186 cited
  • 2023Gender and Media Representations: A Review of the Literature on Gender Stereotypes, Objectification and Sexualization181 cited
  • 2019Measuring Female Gaming: Gamer Profile, Predictors, Prevalence, and Characteristics From Psychological and Gender Perspectives136 cited
  • 2012Sexy Dolls, Sexy Grade-Schoolers? Media & Maternal Influences on Young Girls’ Self-Sexualization125 cited
  • 2017“Say Instagram, Kids!”: Examining Sharenting and Children's Digital Representations on Instagram118 cited
  • 2014Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths104 cited
  • 2023The sources and consequences of sexual objectification96 cited
  • 2017Playing Princess: Preschool Girls’ Interpretations of Gender Stereotypes in Disney Princess Media92 cited
  • 2020Negative Transgender-Related Media Messages Are Associated with Adverse Mental Health Outcomes in a Multistate Study of Transgender Adults91 cited
  • 2015Lifetime Video Game Consumption, Interpersonal Aggression, Hostile Sexism, and Rape Myth Acceptance82 cited
  • 2016Media and Modern Manhood: Testing Associations Between Media Consumption and Young Men’s Acceptance of Traditional Gender Ideologies81 cited
  • 2012Associations Between Violent Video Gaming, Empathic Concern, and Prosocial Behavior Toward Strangers, Friends, and Family Members76 cited