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Algorithms for pure Nash equilibria in weighted congestion games
8 references·3 citing·27 second hop
Algorithms for pure Nash equilibria in weighted congestion games (2007)Algorithms for pure Nash equilibria in we…Selfish unsplittable flows (2005)Selfish unsplittable flowsThe complexity of pure Nash equilibria (2004)The complexity of pure Nash e…Nashification and the Coordination Ratio for a Selfish Routing Game (2003)Nashification and the Coordin…The Structure and Complexity of Nash Equilibria for a Selfish Routing Game (2002)The Structure and Complexity …Potential Games (1996)Potential GamesCongestion Games with Player-Specific Payoff Functions (1996)Congestion Games with Player-…A class of games possessing pure-strategy Nash equilibria (1973)A class of games possessing p…Equilibrium points in n -person games (1950)Equilibrium points in n -pers…A Unifying Tool for Bounding the Quality of Non-Cooperative Solutions in Weighted Congestion Games (2017)A Unifying Tool for Bounding …Optimal Cost Sharing for Resource Selection Games (2012)Optimal Cost Sharing for Reso…On the Existence of Pure Nash Equilibria in Weighted Congestion Games (2010)On the Existence of Pure Nash…Non-Cooperative Games (1951)Non-cooperative games (1989)A Course in Game Theory (1994)On nash equilibria for a network creation game (2006)Tight bounds for worst-case equilibria (2007)Competitive routing in multiuser communication networks (1993)Worst-Case Equilibria (1999)On the Price of Anarchy and Stability of Correlated Equilibria of Linear Congestion Games,, (2005)Convergence time to Nash equilibrium in load balancing (2007)Approximating Congestion + Dilation in Networks via "Quality of Routing” Games (2011)Evolution and the Theory of Games (1988)Learning, Mutation, and Long Run Equilibria in Games (1993)The Evolution of Conventions (1993)The price of anarchy of finite congestion games (2005)Computing correlated equilibria in multi-player games (2008)Equilibrium Points in Nonzero-Sum n -Person Submodular Games (1979)Multiagent systems: algorithmic, game-theoretic, and logical foundations (2009)Evolutionary Game Theory (2011)Evolutionary games on graphs (2007)Existence of an equilibrium for a competitive economy (2008)The Price of Stability for Network Design with Fair Cost Allocation (2004)The complexity of computing a Nash equilibrium (2006)Bounds for the convergence rate of randomized local search in a multiplayer load-balancing game (2004)Selfish Routing with Incomplete Information (2007)The structure and complexity of Nash equilibria for a selfish routing game (2008)Optimal Cost-Sharing in General Resource Selection Games (2016)Evolutionary game dynamics (2003)
this work references cited by second hop

References

  • 1950Equilibrium points in n -person games7,555 cited
  • 1996Potential Games3,617 cited
  • 1973A class of games possessing pure-strategy Nash equilibria2,008 cited
  • 2004The complexity of pure Nash equilibria662 cited
  • 1996Congestion Games with Player-Specific Payoff Functions661 cited
  • 2002The Structure and Complexity of Nash Equilibria for a Selfish Routing Game218 cited
  • 2005Selfish unsplittable flows212 cited
  • 2003Nashification and the Coordination Ratio for a Selfish Routing Game107 cited

Cited by

  • 2012Optimal Cost Sharing for Resource Selection Games56 cited
  • 2010On the Existence of Pure Nash Equilibria in Weighted Congestion Games41 cited
  • 2017A Unifying Tool for Bounding the Quality of Non-Cooperative Solutions in Weighted Congestion Games39 cited

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