SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Towards the Preservation of Local Computer Game Software
2 references·5 citing·26 second hop
Towards the Preservation of Local Computer Game Software (2009)Towards the Preservation of Local Compute…Theses on the Philosophy of History (2020)Theses on the Philosophy of H…Theorizing Digital Cultural Heritage (2007)Theorizing Digital Cultural H…Archiving Australian Media Arts: A Project Overview (2022)Archiving Australian Media Ar…Software Preservation: An Introduction to Issues and Challenges (2019)Software Preservation: An Int…Understanding the “expanded notion” of videogames as archival objects: A review of priorities, methods, and conceptions (2017)Understanding the “expanded n…Metadata and video games emulation: an effective bond to achieve authentic preservation? (2017)Metadata and video games emul…Remembrance of games past (2013)Remembrance of games pastThe Past is a Foreign Country. (1987)How Users Matter (2003)Participatory Communication with Social Media (2008)Video Games in Education (2003)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Long-Term Digital Preservation (2019)Video Game Preservation and Its Challenges (2025)Content Analysis: An Introduction to its Methodology. (1984)Grounded theory research: Procedures, canons, and evaluative criteria (1990)A typology of reviews: an analysis of 14 review types and associated methodologies (2009)Constructing Digital Game Exhibitions: Objects, Experiences, and Context (2018)‘More like an Arcade’ – The Limitations of Playable Games in Museum Exhibitions (2019)The Internet Is Not Forever: Challenges and Sustainability in Video Game Archiving and Preservation (2023)Playing Games With Cultural Heritage: A Comparative Case Study Analysis of the Current Status of Digital Game Preservation (2010)Digital preservation for libraries, archives and museums (2016)Digital Preservation for Libraries, Archives, and Museums (2017)Ensuring the Longevity of Digital Documents (1995)Avoiding technological quicksand: Finding a viable technical foundation for digital preservation : a report to the Council on Library and Information Resources (1999)Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games (2010)The Cultural Anthropology of Time: A Critical Essay (1992)Teaching Old Brands New Tricks: Retro Branding and the Revival of Brand Meaning (2003)Methodology of the Oppressed (2010)Experiencing the Digital World: The Cultural Value of Digital Engagement with Heritage (2016)Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development (2017)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)
this work references cited by second hop

References

  • 2020Theses on the Philosophy of History1,284 cited
  • 2007Theorizing Digital Cultural Heritage324 cited

Cited by

  • 2017Understanding the “expanded notion” of videogames as archival objects: A review of priorities, methods, and conceptions18 cited
  • 2017Metadata and video games emulation: an effective bond to achieve authentic preservation?9 cited
  • 2013Remembrance of games past4 cited
  • 2019Software Preservation: An Introduction to Issues and Challenges4 cited
  • 2022Archiving Australian Media Arts: A Project Overview2 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work