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Role-Playing and Real-Time Strategy Games Associated with Greater Probability of Internet Gaming Disorder
16 references·3 citing·49 second hopsampled
Role-Playing and Real-Time Strategy Games Associated with Greater Probability of Internet Gaming Disorder (2015)Role-Playing and Real-Time Strategy Games…Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior (2014)Mediators and Moderators of L…Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade (2014)Internet Addiction: A Systema…An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)An international consensus fo…Video Game Genre as a Predictor of Problem Use (2012)Video Game Genre as a Predict…Reduced striatal dopamine D2 receptors in people with Internet addiction (2011)Reduced striatal dopamine D2 …Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Pathological Video Game Use A…Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Playing prosocial video games increases empathy and decreases schadenfreude. (2010)Playing prosocial video games…Online video game addiction: identification of addicted adolescent gamers (2010)Online video game addiction: …A Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video-Game Use A…Increasing Speed of Processing With Action Video Games (2009)Increasing Speed of Processin…Violent video game effects on children and adolescents: theory, research, and public policy (2007)Violent video game effects on…Violent Video Game Effects on Children and Adolescents (2007)Violent Video Game Effects on…Identifying video game addiction in children and adolescents (1994)Identifying video game addict…Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines (1991)Amusement machine playing in …The Cambridge Handbook of Substance and Behavioral Addictions (2020)The Cambridge Handbook of Sub…Typology of I nternet gaming disorder and its clinical implications (2016)Typology of I nternet gaming …Portuguese Validation of the Internet Gaming Disorder Scale–Short-Form (2016)Portuguese Validation of the …A review and reformulation of social information-processing mechanisms in children's social adjustment. 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References

  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 2010A Motivational Model of Video Game Engagement1,419 cited
  • 2014Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade1,374 cited
  • 2011Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study1,313 cited
  • 2009Pathological Video-Game Use Among Youth Ages 8 to 181,086 cited
  • 2014An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach917 cited
  • 2010Online video game addiction: identification of addicted adolescent gamers567 cited
  • 2009Increasing Speed of Processing With Action Video Games522 cited
  • 2007Violent video game effects on children and adolescents: theory, research, and public policy493 cited
  • 2007Violent Video Game Effects on Children and Adolescents423 cited
  • 2011Reduced striatal dopamine D2 receptors in people with Internet addiction295 cited
  • 1994Identifying video game addiction in children and adolescents263 cited
  • 2010Playing prosocial video games increases empathy and decreases schadenfreude.262 cited
  • 1991Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines

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214 cited
  • 2012Video Game Genre as a Predictor of Problem Use158 cited
  • 2014Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior151 cited
  • Cited by

    • 2016Portuguese Validation of the Internet Gaming Disorder Scale–Short-Form129 cited
    • 2016Typology of I nternet gaming disorder and its clinical implications108 cited
    • 2020The Cambridge Handbook of Substance and Behavioral Addictions64 cited