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Game Localisation:Unleashing Imagination with "Restricted" Translation
2 references·10 citing·40 second hop
Game Localisation:Unleashing Imagination with "Restricted" Translation (2006)Game Localisation:Unleashing Imagination …The Translator's Invisibility (2012)The Translator's InvisibilityThe Moving Text: Localization, translation, and distribution (2004)The Moving Text: Localization…Moving Boundaries in Translation Studies (2018)Moving Boundaries in Translat…Managing transcreation projects (2017)Managing transcreation projec…Video Game Localisation for Fans by Fans (2015)Video Game Localisation for F…The Translation of Video Games (2014)The Translation of Video GamesExploring translation strategies in video game localization (2012)Exploring translation strateg…Collaborative Translation Revisited (2012)Collaborative Translation Rev…Imagined Commodities: Video Game Localization and Mythologies of Cultural Difference (2010)Imagined Commodities: Video G…VIDEO GAMES LOCALISATION: POSING NEW CHALLENGES TO THE TRANSLATOR (2007)VIDEO GAMES LOCALISATION: POS…Video games as a new domain for translation research: From translating text to translating experience (2007)Video games as a new domain f…Cultural Localization : orientation and Disorientation in Japanese Video Games (2007)Cultural Localization : orien…Imagined Communities. Reflections on the Origin and Spread of Nationalism (1985)The structural transformation of the public sphere: an inquiry into a category of bourgeois society (1990)Metaphor and translation: some implications of a cognitive approach (2004)The Turns of Translation Studies: New paradigms or shifting viewpoints? (2006)Translation Quality Assessment: Past and Present (2014)Rabelais and his world (2020)The American Heritage Dictionary of the English Language (1970)Desire in Language: A Semiotic Approach to Literature and Art (1981)Understanding Comics: The Invisible Art (1998)Research in game localisation (2017)Imagined Communities: Reflections on the Origin and Spread of Nationalism (1984)Modernity at Large: Cultural Dimensions of Globalization. (1998)Found in Translation: Evolving Approaches for the Localization of Japanese Video Games (2021)Translating as a Purposeful Activity: Functionalist Approaches Explained (1997)The Art of Videogames (2009)Game on! Burning issues in game localisation (2018)Fan Cultures (2003)The wisdom of crowds: why the many are smarter than the few and how collective wisdom shapes business, economies, societies and nations (2004)The Turns of Translation Studies (2006)Understanding Thai fansubbing practices in the digital era: a network of fans and online technologies in fansubbing communities (2019)Fansubbing: Latest Trends and Future Prospects (2020)Taboo Language in Non-Professional Subtitling on Bilibili.com: A Corpus-Based Study (2022)The Translator's Invisibility (2003)Trigger Happy: Videogames and the Entertainment Revolution (2004)Fansubs: Audiovisual Translation in an Amateur Environment (2006)Amateur translation in Arabic-speaking cyberspace (2012)Crowdsourcing and Online Collaborative Translations: Expanding the limits of Translation Studies (2017)From many one: Novel approaches to translation quality in a social network era (2021)Philosophical Investigations. (1954)Boundary-Work and the Demarcation of Science from Non-Science: Strains and Interests in Professional Ideologies of Scientists (1983)The Study of Boundaries in the Social Sciences (2002)Roles in Sociological Field Observations (1958)The Translator's Invisibility: A History of Translation (1994)Ethnography: A Way of Seeing (1999)A Practical Guide to Localization (2000)First person: new media as story, performance, and game (2004)Translation: An Advanced Resource Book (2005)Natural and directional equivalence in theories of translation (2007)The Status of the Translation Profession in the European Union (2013)Fifteen years of journalistic translation research and more (2015)
this work references cited by second hop

References

  • 2012The Translator's Invisibility543 cited
  • 2004The Moving Text: Localization, translation, and distribution210 cited

Cited by

  • 2014The Translation of Video Games75 cited
  • 2010Imagined Commodities: Video Game Localization and Mythologies of Cultural Difference63 cited
  • 2012Exploring translation strategies in video game localization59 cited
  • 2007VIDEO GAMES LOCALISATION: POSING NEW CHALLENGES TO THE TRANSLATOR53 cited
  • 2015Video Game Localisation for Fans by Fans46 cited
  • 2012Collaborative Translation Revisited40 cited
  • 2018Moving Boundaries in Translation Studies36 cited
  • 2017Managing transcreation projects33 cited
  • 2007Video games as a new domain for translation research: From translating text to translating experience33 cited
  • 2007Cultural Localization : orientation and Disorientation in Japanese Video Games28 cited

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