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Appreciative Learning Approach: A New Pedagogical Option
15 references·0 citing·40 second hop
Appreciative Learning Approach: A New Pedagogical Option (2010)Appreciative Learning Approach: A New Ped…Digital Game-Based Learning (2020)Digital Game-Based LearningCreating Classrooms of Preference (2009)Creating Classrooms of Prefer…Computer games development and appreciative learning approach in enhancing students’ creative perception (2009)Computer games development an…Using Appreciative Inquiry and Dialogical Learning To Explore Dominant Paradigms (2007)Using Appreciative Inquiry an…Editorial: Play and learn: potentials of game‐based learning (2007)Editorial: Play and learn: po…Reframing Evaluation Through Appreciative Inquiry (2006)Reframing Evaluation Through …Growing Talent for Inclusion: using an appreciative inquiry approach into investigating classroom dynamics (2006)Growing Talent for Inclusion:…Space and Power (2005)Space and PowerEvaluating Appreciative Inquiry: A Relational Constructionist Perspective (2004)Evaluating Appreciative Inqui…The Power of Appreciative Inquiry (2003)The Power of Appreciative Inq…Appreciative Inquiry: Accentuating the Positive (2003)Appreciative Inquiry: Accentu…Appreciative Inquiry Handbook: For Leaders of Change (2003)Appreciative Inquiry Handbook…Appreciative Inquiry: Change at the Speed of Imagination (2001)Appreciative Inquiry: Change …Appreciative Pedagogy: Constructing Positive Models for Learning (2000)Appreciative Pedagogy: Constr…A Positive Revolution in Change: Appreciative Inquiry (2000)A Positive Revolution in Chan…What video games have to teach us about learning and literacy (2003)Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences (2008)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Game-based learning in early childhood education: a systematic review and meta-analysis (2024)Introduction to research in education (1972)Digital game-based learning: Towards an experiential gaming model (2005)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Computer games development experience and appreciative learning approach for creative process enhancement (2010)Videogames as Therapy (2017)Assessment of Creativity in K‐12 Education: A Scoping Review (2019)The art of Japanese management (1981)Experiential Learning : Experience as the Source of Learning and Development (1983)Appreciative management and leadership: the power of positive thought and action in organizations (1991)Appreciative inquiry in medical education (2016)Bridging the traditional-progressive education rift through entrepreneurship (2016)Situated Learning (1991)Handbook of Qualitative Research (1994)Situated Learning: Legitimate Peripheral Participation. (1994)Management Research Methods (2007)Orientations to Social Constructionism: Relationally Responsive Social Constructionism and its Implications for Knowledge and Learning (2008)Co-Production and Co-Creation (2018)Small wins: Redefining the scale of social problems. (1984)The social constructionist movement in modern psychology. (1985)Realities and Relationships: Soundings in Social Construction. (1996)Introduction (2004)Integrating Rigor and Relevance in Public Administration Scholarship: The Contribution of Narrative Inquiry (2005)Change theory and theory of change: what’s the difference anyway? (2020)When Is Appreciative Inquiry Transformational? (2005)Appreciative inquiry as a mode of action research for community psychology (2007)Spiritual Leadership as a Paradigm for Organizational Transformation and Recovery from Extended Work Hours Cultures (2008)A Contemporary Commentary on Appreciative Inquiry in Organizational Life (2013)Participatory Research Methods – Choice Points in the Research Process (2020)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Foundations of Game-Based Learning (2015)The Gamification of Learning: a Meta-analysis (2019)Photo-elicitation: reflexivity on method, analysis, and graphic portraits (2014)Sensemaking Reconsidered: Towards a broader understanding through phenomenology (2020)Evaluating Organizational Effectiveness (2008)The state of the arts in healthcare in the United States (2009)Generating ‘good enough’ evidenc for co-production (2015)
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References

  • 2020Digital Game-Based Learning2,900 cited
  • 2003Appreciative Inquiry Handbook: For Leaders of Change622 cited
  • 2001Appreciative Inquiry: Change at the Speed of Imagination488 cited
  • 2000A Positive Revolution in Change: Appreciative Inquiry415 cited
  • 2006Reframing Evaluation Through Appreciative Inquiry232 cited
  • 2007Editorial: Play and learn: potentials of game‐based learning217 cited
  • 2004Evaluating Appreciative Inquiry: A Relational Constructionist Perspective181 cited
  • 2003The Power of Appreciative Inquiry165 cited
  • 2000Appreciative Pedagogy: Constructing Positive Models for Learning90 cited
  • 2009Computer games development and appreciative learning approach in enhancing students’ creative perception65 cited
  • 2007Using Appreciative Inquiry and Dialogical Learning To Explore Dominant Paradigms42 cited
  • 2009Creating Classrooms of Preference30 cited
  • 2006Growing Talent for Inclusion: using an appreciative inquiry approach into investigating classroom dynamics26 cited
  • 2003Appreciative Inquiry: Accentuating the Positive25 cited
  • 2005Space and Power17 cited

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