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Exploring the Entertainment Value of Playing Games with a Humanoid Robot
16 references·1 citing·48 second hop
Exploring the Entertainment Value of Playing Games with a Humanoid Robot (2015)Exploring the Entertainment Value of Play…On the effectiveness of Robot-Assisted Language Learning (2011)On the effectiveness of Robot…Robots at home: Understanding long-term human-robot interaction (2008)Robots at home: Understanding…The Grand Challenges in Socially Assistive Robotics (2007)The Grand Challenges in Socia…Socially assistive robotics [Grand Challenges of Robotics] (2007)Socially assistive robotics […Living With Seal Robots—Its Sociopsychological and Physiological Influences on the Elderly at a Care House (2007)Living With Seal Robots—Its S…D3.3 : Game Experience Questionnaire:development of a self-report measure to assess the psychological impact of digital games (2007)D3.3 : Game Experience Questi…"It is always a lot of fun!" (2007)"It is always a lot of fun!"Interactive robots for communication-care: a case-study in autism therapy (2006)Interactive robots for commun…Socially Assistive Robotics (2005)Socially Assistive RoboticsTowards robotic assistants in nursing homes: Challenges and results (2003)Towards robotic assistants in…Toward sociable robots (2003)Toward sociable robotsAn argument for basic emotions (1992)An argument for basic emotionsDevelopment and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of…Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of…Effects of actual deception and suspiciousness of deception on interpersonal perceptions. (1984)Effects of actual deception a…A circumplex model of affect. 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References

  • 1988Development and validation of brief measures of positive and negative affect: The PANAS scales.32,408 cited
  • 1988Development and validation of brief measures of positive and negative affect: The PANAS scales.31,356 cited
  • 1980A circumplex model of affect.16,320 cited
  • 1992An argument for basic emotions9,642 cited
  • 2003Toward sociable robots1,042 cited
  • 2005Socially Assistive Robotics987 cited
  • 2003Towards robotic assistants in nursing homes: Challenges and results645 cited
  • 2007Living With Seal Robots—Its Sociopsychological and Physiological Influences on the Elderly at a Care House582 cited
  • 2007Socially assistive robotics [Grand Challenges of Robotics]547 cited
  • 2008Robots at home: Understanding long-term human-robot interaction331 cited
  • 2006Interactive robots for communication-care: a case-study in autism therapy314 cited
  • 1984Effects of actual deception and suspiciousness of deception on interpersonal perceptions.274 cited
  • 2007D3.3 : Game Experience Questionnaire:development of a self-report measure to assess the psychological impact of digital games265 cited
  • 2007"It is always a lot of fun!"242 cited
  • 2007The Grand Challenges in Socially Assistive Robotics

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212 cited
  • 2011On the effectiveness of Robot-Assisted Language Learning180 cited
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    • 2017User Experience in Social Human-Robot Interaction63 cited