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As If: Modern Enchantment and the Literary Prehistory of Virtual Reality
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  • 2015The tactical mimicry of social enterprise strategies: Acting ‘as if’ in the everyday life of third sector organizations177 cited
  • 2016Play at Any Cost: How Cosplayers Produce and Sustain Their Ludic Communal Consumption Experiences107 cited
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  • 2020Enchantment and perpetual desire: Theorizing disenchanted enchantment and technology adoption53 cited
  • 2020One Brand, Many Trajectories: Narrative Navigation in Transmedia39 cited
  • 2015Transmedia world-building: The Shadow (1931–present) and Transformers (1984–present)33 cited
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  • 2019‘Art Happens not in Isolation, But in Community’: The Collective Literacies of Media Fandom29 cited
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  • 2015Sherlock Holmes, the De Facto Franchise28 cited
  • 2016Contemporary fantasy fiction and representations of religion: playing with reality, myth and magic inHis Dark MaterialsandHarry Potter28 cited
  • 2015Artificial Environments, Virtual Realities, and the Cultivation of Propensity in the London Colosseum

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27 cited
  • 2021Virtual Play and the Victorian Novel:The Ethics and Aesthetics of Fictional Experience26 cited
  • 2019Young Adult Fantasy Fiction22 cited
  • 2015Nature's Invisibilia: The Victorian Microscope and the Miniature Fairy22 cited