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Changing entrepreneurial intention and behaviour: a digital game-based learning environment dedicated to entrepreneurship education
16 references·3 citing·46 second hop
Changing entrepreneurial intention and behaviour: a digital game-based learning environment dedicated to entrepreneurship education (2015)Changing entrepreneurial intention and be…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Development and Cross–Cultural Application of a Specific Instrument to Measure Entrepreneurial Intentions (2009)Development and Cross–Cultura…The ‘digital natives’ debate: A critical review of the evidence (2008)The ‘digital natives’ debate:…The Mediating Role of Self-Efficacy in the Development of Entrepreneurial Intentions. (2005)The Mediating Role of Self-Ef…The Emergence of Entrepreneurship Education: Development, Trends, and Challenges (2005)The Emergence of Entrepreneur…The Theory of Economic Development (2003)The Theory of Economic Develo…Digital game-based learning (2003)Digital game-based learningCommon method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Common method biases in behav…Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)Efficacy of the Theory of Pla…The Promise of Enterpreneurship as a Field of Research (2000)The Promise of Enterpreneursh…Competing models of entrepreneurial intentions (2000)Competing models of entrepren…The theory of planned behavior (1991)The theory of planned behaviorHow to Design and Evaluate Research in Education (1990)How to Design and Evaluate Re…An Index of Factorial Simplicity (1974)An Index of Factorial Simplic…Homo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Coefficient Alpha and the Internal Structure of Tests (1951)Coefficient Alpha and the Int…Opportunities and limitations of digital educational tools in shaping entrepreneurial mindset and competences (2023)Opportunities and limitations…Online and blended entrepreneurship education: a systematic review of applied educational technologies (2021)Online and blended entreprene…Experience with entrepreneurship learning using serious games (2017)Experience with entrepreneurs…Firm Resources and Sustained Competitive Advantage (1991)Dynamic capabilities and strategic management (1997)Firm resources and sustained competitive advantage (2004)The Colonial Origins of Comparative Development: An Empirical Investigation: Reply (2012)AN ANALYTIC METHOD FOR ROTATION TO ORTHOGONAL SIMPLE STRUCTURE (1953)An Analytical Solution for Approximating Simple Structure in Factor Analysis (1953)Little Jiffy, Mark Iv (1974)Development and validation of a scale for measuring state self-esteem. 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References

  • 1991The theory of planned behavior105,156 cited
  • 2003Common method biases in behavioral research: A critical review of the literature and recommended remedies.84,999 cited
  • 1951Coefficient Alpha and the Internal Structure of Tests45,148 cited
  • 2003The Theory of Economic Development22,756 cited
  • 1974An Index of Factorial Simplicity15,382 cited
  • 1990How to Design and Evaluate Research in Education14,565 cited
  • 2000The Promise of Enterpreneurship as a Field of Research12,997 cited
  • 2001Efficacy of the Theory of Planned Behaviour: A meta‐analytic review10,713 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 2000Competing models of entrepreneurial intentions6,237 cited
  • 2009Development and Cross–Cultural Application of a Specific Instrument to Measure Entrepreneurial Intentions4,275 cited
  • 2003Digital game-based learning3,290 cited
  • 2005The Mediating Role of Self-Efficacy in the Development of Entrepreneurial Intentions.3,110 cited
  • 2008The ‘digital natives’ debate: A critical review of the evidence2,957 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,696 cited

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  • 2005The Emergence of Entrepreneurship Education: Development, Trends, and Challenges2,445 cited
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    • 2021Online and blended entrepreneurship education: a systematic review of applied educational technologies159 cited
    • 2017Experience with entrepreneurship learning using serious games23 cited
    • 2023Opportunities and limitations of digital educational tools in shaping entrepreneurial mindset and competences4 cited